Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
7c640a1ae2
* fixup patch and rebuild * Updated Upstream (Bukkit/CraftBukkit/Spigot) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: bde198c9 SPIGOT-5246: PlayerQuitEvent.get/setQuitMessage() is incorrectly marked as NotNull 24ad5a79 SPIGOT-5240: Vector.angle not valid for angles very close to each other a143db9a SPIGOT-5231: ShotAtAngle API for Fireworks 10db5c3d SPIGOT-5226: Update Javadoc of PlayerDeathEvent CraftBukkit Changes:1ec1b05e
SPIGOT-5245: Unneeded cast to WorldNBTStorage in CraftWorld#getWorldFoldere5e8eec2
SPIGOT-5241: setAttributeModifiers does not work on untouched stack803eaa31
SPIGOT-5231: ShotAtAngle API for Fireworks7881d2ae
SPIGOT-5237: Horses, pigs do not drop their inventory06efc9ec
Don't accept connections until all plugins have enabledda62a66a
SPIGOT-5225: World handle isn't closed if world is unloaded without saving104b3831
SPIGOT-5222: Cannot get Long values from Entity memoryf0b3fe43
SPIGOT-5220: Server CPU usage reaches 100% when stdin is null Spigot Changes: e5b1b5db SPIGOT-5235: Destroy expired area effect clouds / fireworks that are inactive cbcc8e87 Make region files more reliable to write to 8887c5f4 Remove redundant late-bind option dac29063 Rebuild patches * Preserve old flush on save flag for reliable regionfiles Originally this patch was in paper * Fix some issues with the death event - Entities potentially entering a glitched state to the client where they appear to be falling over - Donkeys losing their chest if the event was cancelled (only an issue since the upstream merge) - Some wither death logic running for an entity killed by a wither
48 Zeilen
2.6 KiB
Diff
48 Zeilen
2.6 KiB
Diff
From e31be59b829cb42dc3f9ea5f6143275dcd8ed1e2 Mon Sep 17 00:00:00 2001
|
|
From: Aikar <aikar@aikar.co>
|
|
Date: Mon, 16 May 2016 23:19:16 -0400
|
|
Subject: [PATCH] Avoid blocking on Network Manager creation
|
|
|
|
Per Paper issue 294
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
|
|
index 7de96ae69d..379c79272b 100644
|
|
--- a/src/main/java/net/minecraft/server/ServerConnection.java
|
|
+++ b/src/main/java/net/minecraft/server/ServerConnection.java
|
|
@@ -39,6 +39,15 @@ public class ServerConnection {
|
|
public volatile boolean c;
|
|
private final List<ChannelFuture> f = Collections.synchronizedList(Lists.newArrayList());
|
|
private final List<NetworkManager> g = Collections.synchronizedList(Lists.newArrayList());
|
|
+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
|
|
+ private final List<NetworkManager> pending = Collections.synchronizedList(Lists.<NetworkManager>newArrayList());
|
|
+ private void addPending() {
|
|
+ synchronized (pending) {
|
|
+ this.g.addAll(pending); // Paper - OBFHELPER - List of network managers
|
|
+ pending.clear();
|
|
+ }
|
|
+ }
|
|
+ // Paper end
|
|
|
|
public ServerConnection(MinecraftServer minecraftserver) {
|
|
this.e = minecraftserver;
|
|
@@ -73,7 +82,7 @@ public class ServerConnection {
|
|
channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
|
|
NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
|
|
|
|
- ServerConnection.this.g.add(networkmanager);
|
|
+ pending.add(networkmanager); // Paper
|
|
channel.pipeline().addLast("packet_handler", networkmanager);
|
|
networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
|
|
}
|
|
@@ -112,6 +121,7 @@ public class ServerConnection {
|
|
|
|
synchronized (this.g) {
|
|
// Spigot Start
|
|
+ addPending(); // Paper
|
|
// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
|
|
if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
|
|
{
|
|
--
|
|
2.22.0
|
|
|