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Paper/Spigot-Server-Patches/0464-Optimize-Voxel-Shape-Merging.patch
Riley Park 4e958e229f
We're going on an Adventure! (#4842)
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
2021-02-21 20:45:33 +01:00

128 Zeilen
6.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 May 2020 22:35:09 -0400
Subject: [PATCH] Optimize Voxel Shape Merging
This method shows up as super hot in profiler, and also a high "self" time.
Upon analyzing, it appears most usages of this method fall down to the final
else statement of the nasty ternary.
Upon even further analyzation, it appears then the majority of those have a
consistent list 1.... One with Infinity head and Tails.
First optimization is to detect these infinite states and immediately return that
VoxelShapeMergerList so we can avoid testing the rest for most cases.
Break the method into 2 to help the JVM promote inlining of this fast path.
Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
with a high self time...
Well, knowing that in most cases our list 1 is actualy the same value, it allows
us to know that with an infinite list1, the result on the merger is essentially
list2 as the final values.
This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
and compute a deterministic result for the MergerList values.
Additionally, this lets us avoid even allocating new objects for this too, further
reducing memory usage.
diff --git a/src/main/java/net/minecraft/server/VoxelShapeMergerList.java b/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
index 71d2ae2a9c5a05351241b5a313e66ca15b0624ef..232b0023773008c19f19ad4658eb40fcd08c0333 100644
--- a/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
+++ b/src/main/java/net/minecraft/server/VoxelShapeMergerList.java
@@ -6,10 +6,16 @@ import it.unimi.dsi.fastutil.ints.IntArrayList;
public final class VoxelShapeMergerList implements VoxelShapeMerger {
- private final DoubleArrayList a;
+ private final DoubleList a; // Paper
private final IntArrayList b;
private final IntArrayList c;
+ // Paper start
+ private static final IntArrayList INFINITE_B_1 = new IntArrayList(new int[]{1, 1});
+ private static final IntArrayList INFINITE_B_0 = new IntArrayList(new int[]{0, 0});
+ private static final IntArrayList INFINITE_C = new IntArrayList(new int[]{0, 1});
+ // Paper end
+
protected VoxelShapeMergerList(DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
int i = 0;
int j = 0;
@@ -18,6 +24,22 @@ public final class VoxelShapeMergerList implements VoxelShapeMerger {
int l = doublelist1.size();
int i1 = k + l;
+ // Paper start - optimize common path of infinity doublelist
+ int size = doublelist.size();
+ double tail = doublelist.getDouble(size - 1);
+ double head = doublelist.getDouble(0);
+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !flag && !flag1 && (size == 2 || size == 4)) {
+ this.a = doublelist1;
+ if (size == 2) {
+ this.b = INFINITE_B_0;
+ } else {
+ this.b = INFINITE_B_1;
+ }
+ this.c = INFINITE_C;
+ return;
+ }
+ // Paper end
+
this.a = new DoubleArrayList(i1);
this.b = new IntArrayList(i1);
this.c = new IntArrayList(i1);
diff --git a/src/main/java/net/minecraft/server/VoxelShapes.java b/src/main/java/net/minecraft/server/VoxelShapes.java
index dd91a57f994f1c23464f5e33ca332529d7d9ea19..450957c41e144ef2b238051c4d5a242ca2b9ae83 100644
--- a/src/main/java/net/minecraft/server/VoxelShapes.java
+++ b/src/main/java/net/minecraft/server/VoxelShapes.java
@@ -319,9 +319,21 @@ public final class VoxelShapes {
}
@VisibleForTesting
- protected static VoxelShapeMerger a(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
+ private static VoxelShapeMerger a(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) { // Paper - private
+ // Paper start - fast track the most common scenario
+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
+ // This is actually the most common path, so jump to it straight away
+ if (doublelist.getDouble(0) == Double.NEGATIVE_INFINITY && doublelist.getDouble(doublelist.size() - 1) == Double.POSITIVE_INFINITY) {
+ return new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1);
+ }
+ // Split out rest to hopefully inline the above
+ return lessCommonMerge(i, doublelist, doublelist1, flag, flag1);
+ }
+
+ private static VoxelShapeMerger lessCommonMerge(int i, DoubleList doublelist, DoubleList doublelist1, boolean flag, boolean flag1) {
int j = doublelist.size() - 1;
int k = doublelist1.size() - 1;
+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
if (doublelist instanceof VoxelShapeCubePoint && doublelist1 instanceof VoxelShapeCubePoint) {
long l = a(j, k);
@@ -331,7 +343,22 @@ public final class VoxelShapes {
}
}
- return (VoxelShapeMerger) (doublelist.getDouble(j) < doublelist1.getDouble(0) - 1.0E-7D ? new VoxelShapeMergerDisjoint(doublelist, doublelist1, false) : (doublelist1.getDouble(k) < doublelist.getDouble(0) - 1.0E-7D ? new VoxelShapeMergerDisjoint(doublelist1, doublelist, true) : (j == k && Objects.equals(doublelist, doublelist1) ? (doublelist instanceof VoxelShapeMergerIdentical ? (VoxelShapeMerger) doublelist : (doublelist1 instanceof VoxelShapeMergerIdentical ? (VoxelShapeMerger) doublelist1 : new VoxelShapeMergerIdentical(doublelist))) : new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1))));
+ // Identical happens more often than Disjoint
+ if (j == k && Objects.equals(doublelist, doublelist1)) {
+ if (doublelist instanceof VoxelShapeMergerIdentical) {
+ return (VoxelShapeMerger) doublelist;
+ } else if (doublelist1 instanceof VoxelShapeMergerIdentical) {
+ return (VoxelShapeMerger) doublelist1;
+ }
+ return new VoxelShapeMergerIdentical(doublelist);
+ } else if (doublelist.getDouble(j) < doublelist1.getDouble(0) - 1.0E-07) {
+ return new VoxelShapeMergerDisjoint(doublelist, doublelist1, false);
+ } else if (doublelist1.getDouble(k) < doublelist.getDouble(0) - 1.0E-07) {
+ return new VoxelShapeMergerDisjoint(doublelist1, doublelist, true);
+ } else {
+ return new VoxelShapeMergerList(doublelist, doublelist1, flag, flag1);
+ }
+ // Paper end
}
public interface a {