3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/patches/server/0370-Add-option-to-allow-iron-golems-to-spawn-in-air.patch
Spottedleaf f371b4e374 <3 jmp
2022-06-07 21:07:14 -07:00

36 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 13 Apr 2019 16:50:58 -0500
Subject: [PATCH] Add option to allow iron golems to spawn in air
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 62dfb6afe204c078f579a3dae944d9350aaf72d0..82d8299d949ee26eefba2952b625650c1aca0e6a 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -444,6 +444,11 @@ public class PaperWorldConfig {
scanForLegacyEnderDragon = getBoolean("game-mechanics.scan-for-legacy-ender-dragon", true);
}
+ public boolean ironGolemsCanSpawnInAir = false;
+ private void ironGolemsCanSpawnInAir() {
+ ironGolemsCanSpawnInAir = getBoolean("iron-golems-can-spawn-in-air", ironGolemsCanSpawnInAir);
+ }
+
public boolean armorStandEntityLookups = true;
private void armorStandEntityLookups() {
armorStandEntityLookups = getBoolean("armor-stands-do-collision-entity-lookups", true);
diff --git a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
index d2864615588aadf81ac9763ba402ede0c1eebb23..0a239df9a43669047be3d6006597128860862060 100644
--- a/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
+++ b/src/main/java/net/minecraft/world/entity/animal/IronGolem.java
@@ -334,7 +334,7 @@ public class IronGolem extends AbstractGolem implements NeutralMob {
BlockPos blockposition1 = blockposition.below();
BlockState iblockdata = world.getBlockState(blockposition1);
- if (!iblockdata.entityCanStandOn(world, blockposition1, this)) {
+ if (!iblockdata.entityCanStandOn(world, blockposition1, this) && !level.paperConfig.ironGolemsCanSpawnInAir) { // Paper
return false;
} else {
for (int i = 1; i < 3; ++i) {