Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-20 21:40:06 +01:00
50 Zeilen
2.5 KiB
Diff
50 Zeilen
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: chase <chasewhip20@gmail.com>
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Date: Wed, 2 Dec 2020 22:43:39 -0800
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Subject: [PATCH] add per world spawn limits
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Taken from #2982. Credit to Chasewhip8
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 735cc42daf997ab5cb1e194510414d12c4460083..ba4724c1ab30c135137510fa1497804462b5ca0f 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -641,6 +641,19 @@ public class PaperWorldConfig {
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zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
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}
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+ public int spawnLimitMonsters = -1;
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+ public int spawnLimitAnimals = -1;
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+ public int spawnLimitWaterAnimals = -1;
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+ public int spawnLimitWaterAmbient = -1;
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+ public int spawnLimitAmbient = -1;
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+ private void perWorldSpawnLimits() {
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+ spawnLimitMonsters = getInt("spawn-limits.monsters", spawnLimitMonsters);
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+ spawnLimitAnimals = getInt("spawn-limits.animals", spawnLimitAnimals);
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+ spawnLimitWaterAnimals = getInt("spawn-limits.water-animals", spawnLimitWaterAnimals);
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+ spawnLimitWaterAmbient = getInt("spawn-limits.water-ambient", spawnLimitWaterAmbient);
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+ spawnLimitAmbient = getInt("spawn-limits.ambient", spawnLimitAmbient);
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+ }
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+
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public int lightQueueSize = 20;
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private void lightQueueSize() {
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lightQueueSize = getInt("light-queue-size", lightQueueSize);
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 88635209d1c6598dc62804ad01e9ebbf039435f9..f2428723ac4a30f57baa0d31aba75a1a95547aa6 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -351,6 +351,13 @@ public class CraftWorld implements World {
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this.generator = gen;
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this.environment = env;
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+ // Paper start - per world spawn limits
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+ this.monsterSpawn = this.world.paperConfig.spawnLimitMonsters;
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+ this.animalSpawn = this.world.paperConfig.spawnLimitAnimals;
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+ this.waterAnimalSpawn = this.world.paperConfig.spawnLimitWaterAnimals;
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+ this.waterAmbientSpawn = this.world.paperConfig.spawnLimitWaterAmbient;
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+ this.ambientSpawn = this.world.paperConfig.spawnLimitAmbient;
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+ // Paper end
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}
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@Override
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