Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-25 15:50:06 +01:00
8219081385
Avoid overhead of using an ArrayList and resizing it. Also allows for reuse of objects in the pool during the same tick by explicitly releasing them back to the pool. This allows for much better cache performance as well as reduced cache footprint.
103 Zeilen
3.1 KiB
Java
103 Zeilen
3.1 KiB
Java
package net.minecraft.server;
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import java.util.ArrayList;
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import java.util.List;
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public class Vec3DPool {
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private final int a;
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private final int b;
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// CraftBukkit start
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// private final List c = new ArrayList();
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private Vec3D freelist = null;
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private Vec3D alloclist = null;
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private Vec3D freelisthead = null;
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private Vec3D alloclisthead = null;
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private int total_size = 0;
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private int hit;
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private int miss;
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// CraftBukkit end
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private int d = 0;
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private int e = 0;
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private int f = 0;
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public Vec3DPool(int i, int j) {
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this.a = i;
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this.b = j;
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}
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public final Vec3D create(double d0, double d1, double d2) { // CraftBukkit - add final
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if (this.f == 0) return new Vec3D(d0, d1, d2); // CraftBukkit - don't pool objects indefinitely if thread doesn't adhere to contract
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Vec3D vec3d;
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if (this.freelist == null) { // CraftBukkit
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vec3d = new Vec3D(d0, d1, d2);
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this.total_size++; // CraftBukkit
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} else {
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// CraftBukkit start
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vec3d = this.freelist;
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this.freelist = vec3d.next;
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// CraftBukkit end
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vec3d.b(d0, d1, d2);
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}
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// CraftBukkit start
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if (this.alloclist == null) {
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this.alloclisthead = vec3d;
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}
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vec3d.next = this.alloclist; // add to allocated list
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this.alloclist = vec3d;
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// CraftBukkit end
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++this.d;
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return vec3d;
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}
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// CraftBukkit start - offer back vector (can save LOTS of unneeded bloat) - works about 90% of the time
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public void release(Vec3D v) {
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if (this.alloclist == v) {
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this.alloclist = v.next; // Pop off alloc list
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// Push on to free list
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if (this.freelist == null) this.freelisthead = v;
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v.next = this.freelist;
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this.freelist = v;
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this.d--;
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}
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}
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// CraftBukkit end
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public void a() {
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if (this.d > this.e) {
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this.e = this.d;
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}
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// CraftBukkit start - intelligent cache
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// Take any allocated blocks and put them on free list
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if (this.alloclist != null) {
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if (this.freelist == null) {
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this.freelist = this.alloclist;
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this.freelisthead = this.alloclisthead;
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}
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else {
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this.alloclisthead.next = this.freelist;
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this.freelist = this.alloclist;
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this.freelisthead = this.alloclisthead;
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}
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this.alloclist = null;
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}
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if ((this.f++ & 0xff) == 0) {
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int newSize = total_size - (total_size >> 3);
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if (newSize > this.e) { // newSize will be 87.5%, but if we were not in that range, we clear some of the cache
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for (int i = total_size; i > newSize; i--) {
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freelist = freelist.next;
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}
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total_size = newSize;
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}
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this.e = 0;
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// this.f = 0; // We do not reset to zero; it doubles for a flag
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}
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// CraftBukkit end
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this.d = 0;
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}
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}
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