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ea855e2b46
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Developers!: You will need to clean up your work/Minecraft/1.13.2 folder for this Also, restore a patch that was dropped in the last upstream Bukkit Changes: 279eeab3 Fix command description not being set 96e2bb18 Remove debug print from SyntheticEventTest CraftBukkit Changes:d3ed1516
Fix dangerously threaded beacons217a293d
Don't relocate joptsimple to allow --help to work.1be05a21
Prepare for imminent Java 12 releasea49270b2
Mappings Update5259d80c
SPIGOT-4669: Fix PlayerTeleportEvent coordinates for relative teleports Spigot Changes: e6eb36f2 Rebuild patches
185 Zeilen
6.3 KiB
Diff
185 Zeilen
6.3 KiB
Diff
From 0930e5799eef85630a49e526a2bf1942571a96ea Mon Sep 17 00:00:00 2001
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From: Phoenix616 <mail@moep.tv>
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Date: Tue, 21 Aug 2018 01:32:28 +0100
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Subject: [PATCH] Improve death events
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This adds the ability to cancel the death events and to modify the sound
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an entity makes when dying. (In cases were no sound should it will be
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called with shouldPlaySound set to false allowing unsilencing of silent
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entities)
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It makes handling of entity deaths a lot nicer as you no longer need
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to listen on the damage event and calculate if the entity dies yourself
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to cancel the death which has the benefit of also receiving the dropped
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items and experience which is otherwise only properly possible by using
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internal code.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
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index a5984ab06..e19a3df9a 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityDeathEvent.java
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@@ -5,14 +5,24 @@ import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.HandlerList;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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/**
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* Thrown whenever a LivingEntity dies
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*/
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-public class EntityDeathEvent extends EntityEvent {
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+public class EntityDeathEvent extends EntityEvent implements org.bukkit.event.Cancellable { // Paper - make cancellable
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private static final HandlerList handlers = new HandlerList();
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private final List<ItemStack> drops;
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private int dropExp = 0;
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+ // Paper start - make cancellable
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+ private boolean cancelled;
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+ private double reviveHealth = 0;
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+ private boolean shouldPlayDeathSound;
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+ @Nullable private org.bukkit.Sound deathSound;
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+ @Nullable private org.bukkit.SoundCategory deathSoundCategory;
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+ private float deathSoundVolume;
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+ private float deathSoundPitch;
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+ // Paper end
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public EntityDeathEvent(@NotNull final LivingEntity entity, @NotNull final List<ItemStack> drops) {
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this(entity, drops, 0);
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@@ -74,4 +84,134 @@ public class EntityDeathEvent extends EntityEvent {
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public static HandlerList getHandlerList() {
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return handlers;
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}
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+
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+ // Paper start - make cancellable
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ cancelled = cancel;
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+ }
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+
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+ /**
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+ * Get the amount of health that the entity should revive with after cancelling the event.
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+ * Set to the entity's max health by default.
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+ *
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+ * @return The amount of health
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+ */
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+ public double getReviveHealth() {
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+ return reviveHealth;
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+ }
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+
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+ /**
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+ * Set the amount of health that the entity should revive with after cancelling the event.
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+ * Revive health value must be between 0 (exclusive) and the entity's max health (inclusive).
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+ *
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+ * @param reviveHealth The amount of health
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+ * @throws IllegalArgumentException Thrown if the health is {@literal <= 0 or >} max health
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+ */
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+ public void setReviveHealth(double reviveHealth) throws IllegalArgumentException {
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+ double maxHealth = ((LivingEntity) entity).getAttribute(org.bukkit.attribute.Attribute.GENERIC_MAX_HEALTH).getValue();
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+ if ((maxHealth != 0 && reviveHealth <= 0) || (reviveHealth > maxHealth)) {
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+ throw new IllegalArgumentException("Health must be between 0 (exclusive) and " + maxHealth + " (inclusive), but was " + reviveHealth);
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+ }
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+ this.reviveHealth = reviveHealth;
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+ }
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+
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+
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+ /**
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+ * Whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
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+ *
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+ * @return Whether or not the death sound should play. Event is called with this set to false if the entity is silent.
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+ */
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+ public boolean shouldPlayDeathSound() {
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+ return shouldPlayDeathSound;
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+ }
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+
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+ /**
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+ * Set whether or not the death sound should play when the entity dies. If the event is cancelled it does not play!
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+ *
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+ * @param playDeathSound Enable or disable the death sound
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+ */
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+ public void setShouldPlayDeathSound(boolean playDeathSound) {
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+ this.shouldPlayDeathSound = playDeathSound;
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+ }
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+
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+ /**
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+ * Get the sound that the entity makes when dying
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+ *
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+ * @return The sound that the entity makes
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+ */
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+ @Nullable
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+ public org.bukkit.Sound getDeathSound() {
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+ return deathSound;
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+ }
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+
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+ /**
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+ * Set the sound that the entity makes when dying
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+ *
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+ * @param sound The sound that the entity should make when dying
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+ */
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+ public void setDeathSound(@Nullable org.bukkit.Sound sound) {
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+ deathSound = sound;
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+ }
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+
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+ /**
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+ * Get the sound category that the death sound should play in
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+ *
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+ * @return The sound category
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+ */
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+ @Nullable
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+ public org.bukkit.SoundCategory getDeathSoundCategory() {
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+ return deathSoundCategory;
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+ }
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+
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+ /**
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+ * Set the sound category that the death sound should play in.
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+ *
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+ * @param soundCategory The sound category
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+ */
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+ public void setDeathSoundCategory(@Nullable org.bukkit.SoundCategory soundCategory) {
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+ this.deathSoundCategory = soundCategory;
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+ }
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+
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+ /**
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+ * Get the volume that the death sound will play at.
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+ *
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+ * @return The volume the death sound will play at
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+ */
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+ public float getDeathSoundVolume() {
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+ return deathSoundVolume;
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+ }
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+
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+ /**
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+ * Set the volume the death sound should play at. If the event is cancelled this will not play the sound!
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+ *
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+ * @param volume The volume the death sound should play at
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+ */
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+ public void setDeathSoundVolume(float volume) {
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+ this.deathSoundVolume = volume;
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+ }
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+
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+ /**
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+ * Get the pitch that the death sound will play with.
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+ *
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+ * @return The pitch the death sound will play with
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+ */
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+ public float getDeathSoundPitch() {
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+ return deathSoundPitch;
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+ }
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+
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+ /**
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+ * GSetet the pitch that the death sound should play with.
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+ *
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+ * @param pitch The pitch the death sound should play with
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+ */
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+ public void setDeathSoundPitch(float pitch) {
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+ this.deathSoundPitch = pitch;
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+ }
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+ // Paper end
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}
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--
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2.21.0
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