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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 6f9fe1d9 #562: Add API to set equipment silently bcddb754 SPIGOT-6256: Add method to check if the entity is in water CraftBukkit Changes: 878b4375 #772: Add API to set equipment silently 22d7fcc9 SPIGOT-6256: Add method to check if the entity is in water
28 Zeilen
1.1 KiB
Diff
28 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 24 Mar 2019 00:21:23 -0400
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Subject: [PATCH] Entity#getEntitySpawnReason
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Allows you to return the SpawnReason for why an Entity Spawned
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Pre existing entities will return NATURAL if it was a non
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persistenting Living Entity, SPAWNER for spawners,
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or DEFAULT since data was not stored.
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index 71bda0f3be3c0b8b7fbb95e564101330d91f90c0..52144f9ddbe700dc4e7201642511219c47a334ed 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -656,5 +656,11 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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@NotNull
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Chunk getChunk();
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+
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+ /**
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+ * @return The {@link org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason} that spawned this entity.
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+ */
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+ @NotNull
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+ org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
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// Paper end
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}
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