Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 19:40:07 +01:00
b99e8381ab
Fires when an Entity decides to start moving to a location. This is not the same as a move event. This only fires when an entity chooses to start moving to a location, and allows cancelling that pathfind. Additionally, only get is supported for now. Unsure if changing target location is safe to do.
40 Zeilen
1.8 KiB
Diff
40 Zeilen
1.8 KiB
Diff
From e5e8089880653c1435a16e5f25731a5b5ba1bf6e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 28 Mar 2016 21:22:26 -0400
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Subject: [PATCH] EntityPathfindEvent
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Fires when an Entity decides to start moving to a location.
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diff --git a/src/main/java/net/minecraft/server/NavigationAbstract.java b/src/main/java/net/minecraft/server/NavigationAbstract.java
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index 9687785..0926d22 100644
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--- a/src/main/java/net/minecraft/server/NavigationAbstract.java
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+++ b/src/main/java/net/minecraft/server/NavigationAbstract.java
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@@ -3,7 +3,7 @@ package net.minecraft.server;
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public abstract class NavigationAbstract {
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private static int f = 20;
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- protected EntityInsentient a;
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+ protected EntityInsentient a;public Entity getEntity() { return a; } // Paper
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protected World b;
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protected PathEntity c;
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protected double d;
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@@ -73,6 +73,7 @@ public abstract class NavigationAbstract {
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} else if (this.c != null && !this.c.b() && blockposition.equals(this.r)) {
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return this.c;
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} else {
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+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(getEntity().world, blockposition), null).callEvent()) { return null; } // Paper
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this.r = blockposition;
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float f = this.h();
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@@ -96,6 +97,7 @@ public abstract class NavigationAbstract {
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if (this.c != null && !this.c.b() && blockposition.equals(this.r)) {
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return this.c;
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} else {
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+ if (!new com.destroystokyo.paper.event.entity.EntityPathfindEvent(getEntity().getBukkitEntity(), MCUtil.toLocation(entity.world, blockposition), entity.getBukkitEntity()).callEvent()) { return null; } // Paper
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this.r = blockposition;
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float f = this.h();
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--
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2.7.4
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