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Paper/patches/server/0021-Allow-nerfed-mobs-to-jump-and-take-water-damage.patch
2022-12-07 19:32:25 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:24:16 -0600
Subject: [PATCH] Allow nerfed mobs to jump and take water damage
diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
index 10949455cc92ed6cb537fd7f148714c7ade4e360..c4b28340d62a89d6f896357c93fd933fe6cd934b 100644
--- a/src/main/java/net/minecraft/world/entity/Mob.java
+++ b/src/main/java/net/minecraft/world/entity/Mob.java
@@ -110,6 +110,7 @@ public abstract class Mob extends LivingEntity {
private final BodyRotationControl bodyRotationControl;
protected PathNavigation navigation;
public GoalSelector goalSelector;
+ @Nullable public net.minecraft.world.entity.ai.goal.FloatGoal goalFloat; // Paper
public GoalSelector targetSelector;
@Nullable
private LivingEntity target;
@@ -836,7 +837,17 @@ public abstract class Mob extends LivingEntity {
@Override
protected final void serverAiStep() {
++this.noActionTime;
- if (!this.aware) return; // CraftBukkit
+ if (!this.aware) { // Paper start - Allow nerfed mobs to jump, float and take water damage
+ if (goalFloat != null) {
+ if (goalFloat.canUse()) goalFloat.tick();
+ this.getJumpControl().tick();
+ }
+ if (this.isSensitiveToWater() && isInWaterRainOrBubble()) {
+ hurt(DamageSource.DROWN, 1.0F);
+ }
+ return;
+ }
+ // Paper end
this.level.getProfiler().push("sensing");
this.sensing.tick();
this.level.getProfiler().pop();
diff --git a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
index 01950951ea06e43bedeeede489a112e577617829..7093c62be53fe99ed9880fc8ddaa07440fe4f715 100644
--- a/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
+++ b/src/main/java/net/minecraft/world/entity/ai/goal/FloatGoal.java
@@ -9,6 +9,7 @@ public class FloatGoal extends Goal {
public FloatGoal(Mob mob) {
this.mob = mob;
+ if (mob.getCommandSenderWorld().paperConfig().entities.behavior.spawnerNerfedMobsShouldJump) mob.goalFloat = this; // Paper
this.setFlags(EnumSet.of(Goal.Flag.JUMP));
mob.getNavigation().setCanFloat(true);
}