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Paper/CraftBukkit-Patches/0146-Fix-Corrupted-Trapped-Chest.patch
Thinkofdeath 461353e2cb SPIGOT-522: Remove the global api cache option
This was useful when plugins first started upgrading to uuid because each
plugin would implement their own way for grabbing uuid's from mojang. Because
none of them shared the result they would quickly hit the limits on the api
causing the conversion to either fail or pause for long periods of time. The
global api cache was a (very hacky) way to force all plugins to share a cache
but caused a few issues with plugins that expected a full implementation of
the HTTPURLConnection. Due to the fact that most servers/plugins have updated
now it seems to be a good time to remove this as its usefulness mostly has
expired.
2015-02-06 09:03:19 -06:00

27 Zeilen
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Diff

From 46265c68f5fc26803e2acb7c62e6884737b2eeff Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 15 Aug 2014 00:56:41 -0400
Subject: [PATCH] Fix Corrupted Trapped Chest
The CraftBukkit code that auto repairs corrupted tile entities never was updated for Trapped Chest.
If a Trapped Chest gets its Tile Entity corrupted, it will crash the server every time the chunk is loaded.
This will now fix Trapped Chests too.
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index 1d6be5f..439bb00 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -112,7 +112,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
TileEntity result = super.getTileEntity(pos);
Block type = getType(pos).getBlock();
- if (type == Blocks.CHEST) {
+ if (type == Blocks.CHEST || type == Blocks.TRAPPED_CHEST) { // Spigot
if (!(result instanceof TileEntityChest)) {
result = fixTileEntity(pos, type, result);
}
--
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