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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/patches/server/0824-Add-Entity-Body-Yaw-API.patch
Jason Penilla ce0e78c103
compile fixes
compile fixes

compile fixes
2024-04-24 21:18:42 -07:00

66 Zeilen
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: TheTuso <piotrekpasztor@gmail.com>
Date: Thu, 2 Feb 2023 16:40:41 +0100
Subject: [PATCH] Add Entity Body Yaw API
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
index 365281dfc0308c5db0c72b56208d9b87be0e955e..991b94ff1186b1071a94b2662873dc071255e2e6 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftEntity.java
@@ -1164,6 +1164,33 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
}
// Paper end - entity powdered snow API
+ // Paper start - entity body yaw API
+ @Override
+ public double getX() {
+ return this.entity.getX();
+ }
+
+ @Override
+ public double getY() {
+ return this.entity.getY();
+ }
+
+ @Override
+ public double getZ() {
+ return this.entity.getZ();
+ }
+
+ @Override
+ public float getPitch() {
+ return this.entity.getXRot();
+ }
+
+ @Override
+ public float getYaw() {
+ return this.entity.getBukkitYaw();
+ }
+ // Paper end - entity body yaw API
+
// Paper start - missing entity api
@Override
public boolean isInvisible() { // Paper - moved up from LivingEntity
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
index e9172aa5e3ff3ae0a507dcc059468416b9c475f6..9440a10f060fce2f7dd78b9d99605022c7b7f000 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
@@ -1172,4 +1172,16 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
this.getHandle().frictionState = state;
}
// Paper end - friction API
+
+ // Paper start - body yaw API
+ @Override
+ public float getBodyYaw() {
+ return this.getHandle().getVisualRotationYInDegrees();
+ }
+
+ @Override
+ public void setBodyYaw(final float bodyYaw) {
+ this.getHandle().setYBodyRot(bodyYaw);
+ }
+ // Paper end - body yaw API
}