Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
3727c00bdd
Abridged: Force close player inventories when they move/interact This prevents modified clients from using the 2x2 crafting square as permanent storage Force Close Inventory On Move SpigotMC/Spigot@db78a70788 Only close once, if needed SpigotMC/Spigot@b652de8e7f Move to interact event closing SpigotMC/Spigot@b5378850d3 Disregard arm swings - racy SpigotMC/Spigot@f86634e280
66 Zeilen
3.3 KiB
Diff
66 Zeilen
3.3 KiB
Diff
From 2b64890ac075c7e7125b05ca2eb164c6736ad347 Mon Sep 17 00:00:00 2001
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From: Zach Brown <Zbob750@live.com>
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Date: Mon, 21 Jul 2014 18:46:53 -0500
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Subject: [PATCH] Invisible players don't have rights
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index de8dda7..dbb420b 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -220,6 +220,14 @@ public class EntityArrow extends Entity implements IProjectile {
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float f2;
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float f3;
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+ // PaperSpigot start - Allow arrows to fly through players
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+ if (movingobjectposition != null && movingobjectposition.entity instanceof EntityPlayer && shooter != null && shooter instanceof EntityPlayer) {
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+ if (!((EntityPlayer) shooter).getBukkitEntity().canSee(((EntityPlayer) movingobjectposition.entity).getBukkitEntity())) {
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+ movingobjectposition = null;
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+ }
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+ }
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+ // PaperSpigot end
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+
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if (movingobjectposition != null) {
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org.bukkit.craftbukkit.event.CraftEventFactory.callProjectileHitEvent(this); // CraftBukkit - Call event
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diff --git a/src/main/java/net/minecraft/server/EntityProjectile.java b/src/main/java/net/minecraft/server/EntityProjectile.java
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index 7f8a33b..73f52ac 100644
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--- a/src/main/java/net/minecraft/server/EntityProjectile.java
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+++ b/src/main/java/net/minecraft/server/EntityProjectile.java
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@@ -148,6 +148,14 @@ public abstract class EntityProjectile extends Entity implements IProjectile {
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}
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}
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+ // PaperSpigot start - Allow projectiles to fly through players the shooter can't see
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+ if (movingobjectposition != null && movingobjectposition.entity instanceof EntityPlayer && shooter != null && shooter instanceof EntityPlayer) {
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+ if (!((EntityPlayer) shooter).getBukkitEntity().canSee(((EntityPlayer) movingobjectposition.entity).getBukkitEntity())) {
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+ movingobjectposition = null;
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+ }
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+ }
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+ // PaperSpigot end
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+
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if (movingobjectposition != null) {
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if (movingobjectposition.type == EnumMovingObjectType.BLOCK && this.world.getType(movingobjectposition.b, movingobjectposition.c, movingobjectposition.d) == Blocks.PORTAL) {
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this.ah();
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index a6ef3b6..7281b59 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -1683,6 +1683,13 @@ public abstract class World implements IBlockAccess {
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for (int i = 0; i < list.size(); ++i) {
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Entity entity1 = (Entity) list.get(i);
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+ // PaperSpigot start - Allow block placement if the placer cannot see the blocker
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+ if (entity instanceof EntityPlayer && entity1 instanceof EntityPlayer) {
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+ if (!((EntityPlayer) entity).getBukkitEntity().canSee(((EntityPlayer) entity1).getBukkitEntity())) {
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+ continue;
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+ }
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+ }
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+ // PaperSpigot end
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if (!entity1.dead && entity1.k && entity1 != entity) {
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return false;
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--
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1.9.1
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