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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 69fa4695 Add some missing deprecation annotations f850da2e Update Maven plugins/versions 8d8400db Use regular compiler seeing as ECJ doesn't support Java 21 JRE c29e1688 Revert "BUILDTOOLS-676: Downgrade Maven compiler version" 07bce714 SPIGOT-7355: More field renames and fixes 6a8ea764 Fix bad merge in penultimate commit 50a7920c Fix imports in previous commit 83640dd1 PR-995: Add required feature to MinecraftExperimental for easy lookups fc1f96cf BUILDTOOLS-676: Downgrade Maven compiler version CraftBukkit Changes: 90f1059ba Fix item placement 661afb43c SPIGOT-7633: Clearer error message for missing particle data 807b465b3 SPIGOT-7634: Armadillo updates infrequently 590cf09a8 Fix unit tests always seeing Mojang server as unavailable 7c7ac5eb2 SPIGOT-7636: Fix clearing ItemMeta 4a72905cf SPIGOT-7635: Fix Player#transfer and cookie methods ebb50e136 Fix incorrect Vault implementation b33fed8b7 Update Maven plugins/versions 6f00f0608 SPIGOT-7632: Control middle clicking chest does not copy contents db821f405 Use regular compiler seeing as ECJ doesn't support Java 21 JRE 8a2976737 Revert "BUILDTOOLS-676: Downgrade Maven compiler version" 0297f87bb SPIGOT-7355: More field renames and fixes 2d03bdf6a SPIGOT-7629: Fix loading banner patterns e77951fac Fix equality of deserialized display names c66f3e4fd SPIGOT-7631: Fix deserialisation of BlockStateMeta 9c2c7be8d SPIGOT-7630: Fix crash saving unticked leashed entities 8c1e7c841 PR-1384: Disable certain PlayerProfile tests, if Mojang's services or internet are not available ced93d572 SPIGOT-7626: sendSignChange() has no effect c77362cae SPIGOT-7625: ItemStack with lore cannot be serialized in 1.20.5 ff2004387 SPIGOT-7620: Fix server crash when hoppers transfer items to double chests 8b4abeb03 BUILDTOOLS-676: Downgrade Maven compiler version
46 Zeilen
2.6 KiB
Diff
46 Zeilen
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 16 May 2017 21:29:08 -0500
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Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
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Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
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Instead, switches the behavior so that players have to sneak to make the birds leave.
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I suspect Mojang may switch to this behavior before full release.
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To be converted into a Paper-API event at some point in the future?
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== AT ==
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public net.minecraft.world.entity.player.Player removeEntitiesOnShoulder()V
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index f75216148bc8b3e357111ff624d8b43592d5d16b..9e26cd52dfe77049019a417cd3999103647c037f 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2242,6 +2242,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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switch (packet.getAction()) {
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case PRESS_SHIFT_KEY:
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this.player.setShiftKeyDown(true);
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+
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+ // Paper start - Add option to make parrots stay
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+ if (this.player.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) {
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+ this.player.removeEntitiesOnShoulder();
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+ }
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+ // Paper end - Add option to make parrots stay
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+
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break;
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case RELEASE_SHIFT_KEY:
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this.player.setShiftKeyDown(false);
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diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
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index 81db0e4e4bced556d35978a10c9d9789ec527830..4ac2d47df8e805b4f895951e839a0af8df7127cc 100644
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--- a/src/main/java/net/minecraft/world/entity/player/Player.java
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+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
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@@ -588,6 +588,7 @@ public abstract class Player extends LivingEntity {
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this.playShoulderEntityAmbientSound(this.getShoulderEntityLeft());
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this.playShoulderEntityAmbientSound(this.getShoulderEntityRight());
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if (!this.level().isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.flying || this.isSleeping() || this.isInPowderSnow) {
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+ if (!this.level().paperConfig().entities.behavior.parrotsAreUnaffectedByPlayerMovement) // Paper - Add option to make parrots stay
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this.removeEntitiesOnShoulder();
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}
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