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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/api/0322-Add-Raw-Byte-Entity-Serialization.patch
Bridge a774fbaca8
feat: Entity#teleportAsync method with TeleportFlags (#10371)
* feat: Entity#teleportAsync method with TeleportFlags

* use method-local class

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-04-06 13:38:37 -07:00

63 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 24 Oct 2021 16:19:26 -0400
Subject: [PATCH] Add Raw Byte Entity Serialization
diff --git a/src/main/java/org/bukkit/UnsafeValues.java b/src/main/java/org/bukkit/UnsafeValues.java
index ca0b126bff245ed3fe69bc49c28499f7a7aa9556..6426d8585bba71b3e998b1eb078ac0fc67076d65 100644
--- a/src/main/java/org/bukkit/UnsafeValues.java
+++ b/src/main/java/org/bukkit/UnsafeValues.java
@@ -158,6 +158,14 @@ public interface UnsafeValues {
ItemStack deserializeItem(byte[] data);
+ byte[] serializeEntity(org.bukkit.entity.Entity entity);
+
+ default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
+ return deserializeEntity(data, world, false);
+ }
+
+ org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
+
/**
* Creates and returns the next EntityId available.
* <p>
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index b2466aa08ebb26f3a5edd6a4b2c7e12f7a90ef0a..d4f84318265343242a9fca565e456c7a8c1d68f7 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -931,5 +931,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
@Deprecated
@NotNull Set<Player> getTrackedPlayers();
+
+ /**
+ * Spawns the entity in the world at the given {@link Location} with the default spawn reason.
+ * <p>
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
+ * <p>
+ * Also, this method will fire the same events as a normal entity spawn.
+ *
+ * @param location The location to spawn the entity at.
+ * @return Whether the entity was successfully spawned.
+ */
+ public default boolean spawnAt(@NotNull Location location) {
+ return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
+ }
+
+ /**
+ * Spawns the entity in the world at the given {@link Location} with the reason given.
+ * <p>
+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
+ * <p>
+ * Also, this method will fire the same events as a normal entity spawn.
+ *
+ * @param location The location to spawn the entity at.
+ * @param reason The reason for the entity being spawned.
+ * @return Whether the entity was successfully spawned.
+ */
+ public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
// Paper end
}