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Paper/patches/server/0556-Remove-streams-from-SensorNearest.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Bjarne Koll <lynxplay101@gmail.com>
Date: Wed, 3 Mar 2021 12:48:48 +0100
Subject: [PATCH] Remove streams from SensorNearest
The behavioural nearby sensors are validated every tick on the entities
that registered the respective sensors and are therefore a good subject
to performance improvements.
More specifically this commit replaces the Stream#filter usage with
ArrayList#removeIf as the removeIf method on an array list is heavily
optimized towards a single internal array re-allocation without any
further overhead on the removeIf call.
The only negative of this change is the rather agressive diff these
patches introduce as the methods are basically being reimplemented
compared to the previous stream-based implementation.
See: https://nipafx.dev/java-stream-performance/
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
index a41c3365db8e9999b686f5bf4bd888458cee43a5..1dfcc5cba6ffb463acf161a23fff1ca452184290 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/NearestItemSensor.java
@@ -28,11 +28,15 @@ public class NearestItemSensor extends Sensor<Mob> {
return true;
});
list.sort(Comparator.comparingDouble(entity::distanceToSqr));
- Optional<ItemEntity> optional = list.stream().filter((itemEntity) -> {
- return entity.wantsToPickUp(itemEntity.getItem());
- }).filter((itemEntity) -> {
- return itemEntity.closerThan(entity, 32.0D);
- }).filter(entity::hasLineOfSight).findFirst();
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, optional);
+ // Paper start - remove streams in favour of lists
+ ItemEntity nearest = null;
+ for (ItemEntity entityItem : list) {
+ if (entity.wantsToPickUp(entityItem.getItem()) && entityItem.closerThan(entity, 32.0D) && entity.hasLineOfSight(entityItem)) {
+ nearest = entityItem;
+ break;
+ }
+ }
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, Optional.ofNullable(nearest));
+ // Paper end
}
}
diff --git a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
index ed1b95ec694b0fe8b647964b18b8c33707fc0b47..312775d0430f793720211dc29bb293503e799d11 100644
--- a/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
+++ b/src/main/java/net/minecraft/world/entity/ai/sensing/PlayerSensor.java
@@ -21,18 +21,25 @@ public class PlayerSensor extends Sensor<LivingEntity> {
@Override
protected void doTick(ServerLevel world, LivingEntity entity) {
- List<Player> list = world.players().stream().filter(EntitySelector.NO_SPECTATORS).filter((player) -> {
- return entity.closerThan(player, 16.0D);
- }).sorted(Comparator.comparingDouble(entity::distanceToSqr)).collect(Collectors.toList());
+ List<Player> players = new java.util.ArrayList<>(world.players());
+ players.removeIf(player -> !EntitySelector.NO_SPECTATORS.test(player) || !entity.closerThan(player, 16.0D));
+ players.sort(Comparator.comparingDouble(entity::distanceTo));
Brain<?> brain = entity.getBrain();
- brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, list);
- List<Player> list2 = list.stream().filter((player) -> {
- return isEntityTargetable(entity, player);
- }).collect(Collectors.toList());
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, list2.isEmpty() ? null : list2.get(0));
- Optional<Player> optional = list2.stream().filter((player) -> {
- return isEntityAttackable(entity, player);
- }).findFirst();
- brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, optional);
+
+ brain.setMemory(MemoryModuleType.NEAREST_PLAYERS, players);
+
+ Player nearest = null, nearestTargetable = null;
+ for (Player player : players) {
+ if (Sensor.isEntityTargetable(entity, player)) {
+ if (nearest == null) nearest = player;
+ if (Sensor.isEntityAttackable(entity, player)) {
+ nearestTargetable = player;
+ break; // Both variables are assigned, no reason to loop further
+ }
+ }
+ }
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_PLAYER, nearest);
+ brain.setMemory(MemoryModuleType.NEAREST_VISIBLE_ATTACKABLE_PLAYER, nearestTargetable);
+ // Paper end
}
}