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https://github.com/PaperMC/Paper.git
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240 Zeilen
8.1 KiB
Diff
240 Zeilen
8.1 KiB
Diff
From cb77703817c58fc10b14faf4fbfaeee5a9f98e7b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 17 Jun 2017 16:30:44 -0400
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Subject: [PATCH] Profile Lookup Events
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Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
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profiles that had to be looked up.
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diff --git a/pom.xml b/pom.xml
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index de5bc3f3..293442c3 100644
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--- a/pom.xml
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+++ b/pom.xml
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@@ -62,6 +62,13 @@
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<!-- Trove Provided by CraftBukkit -->
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<scope>provided</scope>
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</dependency>
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+ <!-- Paper - Add Authlib for Profile API -->
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+ <dependency>
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+ <groupId>com.mojang</groupId>
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+ <artifactId>authlib</artifactId>
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+ <version>1.5.25</version> <!-- keep in sync with major MC versions -->
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+ <scope>compile</scope> <!-- expose to Plugins -->
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+ </dependency>
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<dependency>
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<groupId>co.aikar</groupId>
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<artifactId>fastutil-lite</artifactId>
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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new file mode 100644
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index 00000000..6074ecde
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
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@@ -0,0 +1,43 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.mojang.authlib.GameProfile;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import javax.annotation.Nonnull;
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+
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+/**
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+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
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+ * This is an opportunity to view the response and potentially cache things.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class LookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ private final GameProfile profile;
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+
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+ public LookupProfileEvent(@Nonnull GameProfile profile) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.profile = profile;
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+ }
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+
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+ /**
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+ * @return The profile that was recently looked up. This profile can be mutated
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+ */
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+ @Nonnull
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+ public GameProfile getProfile() {
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+ return profile;
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+ }
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+
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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new file mode 100644
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index 00000000..750b9334
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
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@@ -0,0 +1,155 @@
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+package com.destroystokyo.paper.event.profile;
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+
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+import com.google.common.collect.Multimap;
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+import com.google.common.collect.Sets;
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+import com.mojang.authlib.GameProfile;
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+import com.mojang.authlib.GameProfileRepository;
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+import com.mojang.authlib.ProfileLookupCallback;
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+import com.mojang.authlib.properties.Property;
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+import com.mojang.authlib.properties.PropertyMap;
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+import org.bukkit.Bukkit;
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+import org.bukkit.event.Event;
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+import org.bukkit.event.HandlerList;
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+
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+import javax.annotation.Nonnull;
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+import javax.annotation.Nullable;
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+import java.util.Set;
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+import java.util.UUID;
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+
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+/**
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+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
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+ *
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+ * At the point of event fire, the UUID and properties are unset.
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+ *
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+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
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+ *
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+ * No guarantees are made about thread execution context for this event. If you need to know, check
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+ * event.isAsync()
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+ */
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+public class PreLookupProfileEvent extends Event {
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+
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+ private static final HandlerList handlers = new HandlerList();
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+
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+ private final String name;
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+
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+ private UUID uuid;
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+ private PropertyMap properties = new PropertyMap();
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+
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+ public PreLookupProfileEvent(@Nonnull String name) {
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+ super(!Bukkit.isPrimaryThread());
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+ this.name = name;
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+ }
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+
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+ /**
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+ * @return Name of the profile
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+ */
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+ @Nonnull
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+ public String getName() {
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+ return name;
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+ }
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+
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+ /**
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+ * @return The UUID of the profile if it has already been provided by a plugin
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+ *
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+ * If this value is left null by the completion of the event call, then the server will
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+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
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+ * {@link LookupProfileEvent}
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+ */
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+ @Nullable
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+ public UUID getUUID() {
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+ return uuid;
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+ }
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+
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+ /**
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+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
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+ *
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+ * However, if Profile Properties are needed by the server, you must also set them or else an API call will still be made.
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+ *
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+ * @param uuid the UUID to set on the {@link GameProfile} or null to reset
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+ */
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+ public void setUUID(@Nullable UUID uuid) {
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+ this.uuid = uuid;
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+ }
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+
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+ /**
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+ * Get the properties for this profile
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+ *
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+ * @return the property map to attach to the new {@link GameProfile}
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+ */
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+ @Nonnull
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+ public Multimap<String, Property> getProperties() {
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+ return properties;
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+ }
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+
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+ /**
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+ * Completely replaces all Properties with the new provided properties
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+ * @param properties the properties to set on the new profile
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+ */
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+ public void setProperties(Multimap<String, Property> properties) {
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+ this.properties = new PropertyMap();
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+ this.properties.putAll(properties);
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+ }
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+
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+ /**
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+ * Adds additional properties, without removing the original properties
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+ * @param properties the properties to add to the existing properties
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+ */
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+ public void addProperties(Multimap<String, Property> properties) {
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+ this.properties.putAll(properties);
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+ }
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+
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ /*
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+ * Wraps the Profile Repository so we can intercept all lookups
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+ */
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+ public static GameProfileRepository wrapProfileRepository(final GameProfileRepository orig) {
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+ return (names, agent, callback) -> {
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+ Set<String> unfoundNames = Sets.newHashSet();
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+ for (String name : names) {
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+ PreLookupProfileEvent event = new PreLookupProfileEvent(name);
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+ event.callEvent();
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+ if (event.getUUID() != null) {
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+ // Plugin provided UUI, we can skip network call.
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+ GameProfile gameprofile = new GameProfile(event.getUUID(), name);
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+ // We might even have properties!
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+ gameprofile.getProperties().putAll(event.getProperties());
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+ callback.onProfileLookupSucceeded(gameprofile);
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+ } else {
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+ unfoundNames.add(name);
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+ }
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+ }
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+
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+ // Some things were not found.... Proceed to look up.
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+ if (!unfoundNames.isEmpty() && orig != null) {
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+ String[] namesArr = unfoundNames.toArray(new String[unfoundNames.size()]);
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+ orig.findProfilesByNames(namesArr, agent, new PreProfileLookupCallback(callback));
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+ }
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+ };
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+ }
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+
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+ private static class PreProfileLookupCallback implements ProfileLookupCallback {
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+ private final ProfileLookupCallback callback;
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+
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+ PreProfileLookupCallback(ProfileLookupCallback callback) {
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+ this.callback = callback;
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+ }
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+
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+ @Override
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+ public void onProfileLookupSucceeded(GameProfile gameProfile) {
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+ new LookupProfileEvent(gameProfile).callEvent();
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+ callback.onProfileLookupSucceeded(gameProfile);
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+ }
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+
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+ @Override
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+ public void onProfileLookupFailed(GameProfile gameProfile, Exception e) {
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+ callback.onProfileLookupFailed(gameProfile, e);
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+ }
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+ }
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+}
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--
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2.13.3.windows.1
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