Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-22 14:28:09 +01:00
84 Zeilen
5.0 KiB
Diff
84 Zeilen
5.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 7 Oct 2018 12:05:28 -0700
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Subject: [PATCH] Add PlayerConnectionCloseEvent
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This event is invoked when a player has disconnected. It is guaranteed that,
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if the server is in online-mode, that the provided uuid and username have been
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validated.
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The event is invoked for players who have not yet logged into the world, whereas
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PlayerQuitEvent is only invoked on players who have logged into the world.
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The event is invoked for players who have already logged into the world,
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although whether or not the player exists in the world at the time of
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firing is undefined. (That is, whether the plugin can retrieve a Player object
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using the event parameters is undefined). However, it is guaranteed that this
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event is invoked AFTER PlayerQuitEvent, if the player has already logged into
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the world.
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This event is guaranteed to never fire unless AsyncPlayerPreLoginEvent has
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been called beforehand, and this event may not be called in parallel with
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AsyncPlayerPreLoginEvent for the same connection.
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Cancelling the AsyncPlayerPreLoginEvent guarantees the corresponding
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PlayerConnectionCloseEvent is never called.
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The event may be invoked asynchronously or synchronously. As it stands,
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it is never invoked asynchronously. However, plugins should check
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Event#isAsynchronous to be future-proof.
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On purpose, the deprecated PlayerPreLoginEvent event is left out of the
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API spec for this event. Plugins should not be using that event, and
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how PlayerPreLoginEvent interacts with PlayerConnectionCloseEvent
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is undefined.
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diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
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index 8bbf13a7aea1142b3154a1c76837a98aa5ed431d..9f0537799a3cae43fb120056b8fe805a4883cc4d 100644
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--- a/src/main/java/net/minecraft/network/Connection.java
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+++ b/src/main/java/net/minecraft/network/Connection.java
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@@ -418,6 +418,26 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
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this.getPacketListener().onDisconnect(new TranslatableComponent("multiplayer.disconnect.generic"));
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}
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this.queue.clear(); // Free up packet queue.
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+ // Paper start - Add PlayerConnectionCloseEvent
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+ final PacketListener packetListener = this.getPacketListener();
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+ if (packetListener instanceof ServerGamePacketListenerImpl) {
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+ /* Player was logged in */
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+ final ServerGamePacketListenerImpl playerConnection = (ServerGamePacketListenerImpl) packetListener;
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(playerConnection.player.getUUID(),
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+ playerConnection.player.getScoreboardName(), ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ } else if (packetListener instanceof ServerLoginPacketListenerImpl) {
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+ /* Player is login stage */
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+ final ServerLoginPacketListenerImpl loginListener = (ServerLoginPacketListenerImpl) packetListener;
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+ switch (loginListener.getLoginState()) {
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+ case READY_TO_ACCEPT:
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+ case DELAY_ACCEPT:
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+ case ACCEPTED:
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+ final com.mojang.authlib.GameProfile profile = loginListener.getGameProfile(); /* Should be non-null at this stage */
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+ new com.destroystokyo.paper.event.player.PlayerConnectionCloseEvent(profile.getId(), profile.getName(),
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+ ((java.net.InetSocketAddress)address).getAddress(), false).callEvent();
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+ }
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+ }
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+ // Paper end
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}
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}
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index a196ab2510a1c302ef1c946400c1a7c07619994a..abbd1926107b49f9b7c8097419ba19baf6f6b7d3 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -56,10 +56,10 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener
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private final byte[] nonce = new byte[4];
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final MinecraftServer server;
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public final Connection connection;
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- ServerLoginPacketListenerImpl.State state;
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+ ServerLoginPacketListenerImpl.State state; public final ServerLoginPacketListenerImpl.State getLoginState() { return this.state; }; // Paper - OBFHELPER
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private int tick;
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@Nullable
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- GameProfile gameProfile;
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+ GameProfile gameProfile; private void setGameProfile(final GameProfile profile) { this.gameProfile = profile; } public GameProfile getGameProfile() { return this.gameProfile; } // Paper - OBFHELPER
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private final String serverId;
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@Nullable
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private ServerPlayer delayedAcceptPlayer;
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