Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2025-01-05 12:51:06 +01:00
0f2ea04c1c
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: af58d316 Fix javadoc warning in Firework.setShotAtAngle CraftBukkit Changes:e2dd6555
SPIGOT-5372: Re-add tile entity fixer due to MC-1639451e7a197f
Fix incorrect inequality in683bae0670
db98d54d
SPIGOT-5362: Suspicious stews fail isSimilar check Spigot Changes: 56f84710 Rebuild patches
40 Zeilen
2.1 KiB
Diff
40 Zeilen
2.1 KiB
Diff
From c07780fbe52b9fed4ef5c94b4b2b7a30b22c81f1 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 98049567f..2a71381da 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -221,4 +221,12 @@ public class PaperWorldConfig {
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log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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log("Creative Arrow Despawn Rate: " + creativeArrowDespawnRate);
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}
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+
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+ public double skeleHorseSpawnChance;
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+ private void skeleHorseSpawnChance() {
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+ skeleHorseSpawnChance = getDouble("skeleton-horse-thunder-spawn-chance", 0.01D);
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+ if (skeleHorseSpawnChance < 0) {
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+ skeleHorseSpawnChance = 0.01D; // Vanilla value
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index b87d4d1bd..df3a9340a 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -425,7 +425,7 @@ public class WorldServer extends World {
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blockposition = this.a(this.a(j, 0, k, 15));
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if (this.isRainingAt(blockposition)) {
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DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
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- boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * 0.01D;
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+ boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
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if (flag1) {
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EntityHorseSkeleton entityhorseskeleton = (EntityHorseSkeleton) EntityTypes.SKELETON_HORSE.a((World) this);
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--
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2.23.0
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