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Paper/patches/server/0538-Remove-ProjectileHitEvent-call-when-fireballs-dead.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 16 Jan 2021 14:30:12 -0500
Subject: [PATCH] Remove ProjectileHitEvent call when fireballs dead
The duplicate ProjectileHitEvent in EntityFireball was removed. The
event was always called before the duplicate call.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
index b430d508e69de01d8271a73e0ed41865dcf012c4..6c9a8f062f989db022154155e8a05b334a0510da 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
@@ -88,7 +88,7 @@ public abstract class AbstractHurtingProjectile extends Projectile {
// CraftBukkit start - Fire ProjectileHitEvent
if (this.isRemoved()) {
- CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
+ // CraftEventFactory.callProjectileHitEvent(this, movingobjectposition); // Paper - this is an undesired duplicate event
}
// CraftBukkit end
}