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synchronisiert 2024-12-16 19:40:07 +01:00
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PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason <jasonpenilla2@me.com> Co-authored-by: kashike <kashike@vq.lc> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: KennyTV <kennytv@t-online.de> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
156 Zeilen
7.0 KiB
Diff
156 Zeilen
7.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MeFisto94 <MeFisto94@users.noreply.github.com>
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Date: Tue, 12 May 2020 23:02:43 +0200
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Subject: [PATCH] Workaround for Client Lag Spikes (MC-162253)
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When crossing certain chunk boundaries, the client needlessly
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calculates light maps for chunk neighbours. In some specific map
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configurations, these calculations cause a 500ms+ freeze on the Client.
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This patch basically serves as a workaround by sending light maps
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to the client, so that it doesn't attempt to calculate them.
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This mitigates the frametime impact to a minimum (but it's still there).
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diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 6ac8670c76eaf0c1292c6e88c63eaf6b18c9fbb8..299d7d7a55532930e2d4340a6cfe77a5fd8a0a0c 100644
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--- a/src/main/java/net/minecraft/server/Chunk.java
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+++ b/src/main/java/net/minecraft/server/Chunk.java
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@@ -230,7 +230,7 @@ public class Chunk implements IChunkAccess {
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// broadcast
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Object[] backingSet = inRange.getBackingSet();
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- Packet[] chunkPackets = new Packet[2];
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+ Packet[] chunkPackets = new Packet[10];
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for (int index = 0, len = backingSet.length; index < len; ++index) {
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Object temp = backingSet[index];
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if (!(temp instanceof EntityPlayer)) {
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diff --git a/src/main/java/net/minecraft/server/ChunkSection.java b/src/main/java/net/minecraft/server/ChunkSection.java
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index 39572cdce691a459cb9df0cc064fbf7bde83a99e..e52df8096e399c84ff8a2637fdd65ea57d9001d0 100644
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--- a/src/main/java/net/minecraft/server/ChunkSection.java
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+++ b/src/main/java/net/minecraft/server/ChunkSection.java
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@@ -100,6 +100,7 @@ public class ChunkSection {
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return this.nonEmptyBlockCount == 0;
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}
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+ public static boolean isEmpty(@Nullable ChunkSection chunksection) { return a(chunksection) ; } // Paper - OBFHELPER
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public static boolean a(@Nullable ChunkSection chunksection) {
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return chunksection == Chunk.a || chunksection.c();
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 8de089ebf56d25c7799f822cdd26511a4651223d..12c4868b3d7643330ee5b3b2232dd58e0369839f 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -1959,12 +1959,112 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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+ // Paper start
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+ private static int getLightMask(final Chunk chunk) {
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+ final ChunkSection[] chunkSections = chunk.getSections();
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+ int mask = 0;
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+
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+ for (int i = 0; i < chunkSections.length; ++i) {
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+ /*
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+
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+
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+Lightmasks have 18 bits, from the -1 (void) section until the 17th (air) section.
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+Sections go from 0..16. Now whenever a section is not empty, it can potentially change lighting for the section itself, the section below and the section above, hence the bitmask 111b, which is 7d.
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+
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+ */
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+ mask |= (ChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i;
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+ }
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+
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+ return mask;
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+ }
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+
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+ private static int getCeilingLightMask(final Chunk chunk) {
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+ int mask = getLightMask(chunk);
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+
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+ /*
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+ It is similar to get highest bit, it would turn an 001010 into an 001111 so basically the highest bit and all below.
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+ We then invert this, so we'd have 110000 and compare that to the "main" chunk.
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+ This is because the bug only appears when the current chunks lightmaps are higher than those of the neighbors, thus we can omit sending neighbors which are lower than the current chunks lights.
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+
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+ so TLDR is that getCeilingLightMask returns a light mask with all bits set below the highest affected section. We could also count the number of leading zeros and invert them, somehow.
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+ @TODO: Implement Leafs suggestion
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+ either use Integer#numberOfLeadingZeros or document what this bithack is supposed to be doing then
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+ */
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+ mask |= mask >> 1;
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+ mask |= mask >> 2;
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+ mask |= mask >> 4;
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+ mask |= mask >> 8;
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+ mask |= mask >> 16;
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+
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+ return mask;
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+ }
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+ // Paper end
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+
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final void sendChunk(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) { this.a(entityplayer, apacket, chunk); } // Paper - OBFHELPER
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private void a(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) {
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if (apacket[0] == null) {
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+ // Paper start - add 8 for light fix workaround
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+ if (apacket.length != 10) { // in case Plugins call sendChunk, resize
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+ apacket = new Packet[10];
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+ }
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+ // Paper end
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apacket[0] = new PacketPlayOutMapChunk(chunk, 65535);
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apacket[1] = new PacketPlayOutLightUpdate(chunk.getPos(), this.lightEngine, true);
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+
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+ // Paper start - Fix MC-162253
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+ final int lightMask = getLightMask(chunk);
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+ int i = 1;
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+ for (int x = -1; x <= 1; x++) {
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+ for (int z = -1; z <= 1; z++) {
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+ if (x == 0 && z == 0) {
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+ continue;
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+ }
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+
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+ ++i;
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+
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+ if (!chunk.isNeighbourLoaded(x, z)) {
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+ continue;
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+ }
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+
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+ final Chunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z);
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+ final int updateLightMask = lightMask & ~getCeilingLightMask(neighbor);
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+
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+ if (updateLightMask == 0) {
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+ continue;
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+ }
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+
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+ apacket[i] = new PacketPlayOutLightUpdate(new ChunkCoordIntPair(chunk.getPos().x + x, chunk.getPos().z + z), lightEngine, updateLightMask, 0, true);
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+ }
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+ }
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+ }
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+
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+ final int viewDistance = playerViewDistanceBroadcastMap.getLastViewDistance(entityplayer);
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+ final long lastPosition = playerViewDistanceBroadcastMap.getLastCoordinate(entityplayer);
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+
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+ int j = 1;
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+ for (int x = -1; x <= 1; x++) {
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+ for (int z = -1; z <= 1; z++) {
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+ if (x == 0 && z == 0) {
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+ continue;
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+ }
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+
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+ ++j;
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+
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+ Packet<?> packet = apacket[j];
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+ if (packet == null) {
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+ continue;
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+ }
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+
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+ final int distX = Math.abs(MCUtil.getCoordinateX(lastPosition) - (chunk.getPos().x + x));
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+ final int distZ = Math.abs(MCUtil.getCoordinateZ(lastPosition) - (chunk.getPos().z + z));
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+
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+ if (Math.max(distX, distZ) > viewDistance) {
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+ continue;
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+ }
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+ entityplayer.playerConnection.sendPacket(packet);
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+ }
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}
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+ // Paper end - Fix MC-162253
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entityplayer.a(chunk.getPos(), apacket[0], apacket[1]);
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PacketDebug.a(this.world, chunk.getPos());
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