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PaperMC believes that 1.16.2 is now ready for general release as we fixed the main issue plagueing the 1.16.x release, the MapLike data conversion issues. Until now, it was not safe for a server to convert a world to 1.16.2 without data conversion issues around villages and potentially other things. If you did, those MapLike errors meant something went wrong. This is now resolved. Big thanks to all those that helped, notably @BillyGalbreath and @Proximyst who did large parts of the update process with me. Please as always, backup your worlds and test before updating to 1.16.2! If you update to 1.16.2, there is no going back to an older build than this. --------------------------------- Co-authored-by: William Blake Galbreath <Blake.Galbreath@GMail.com> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com> Co-authored-by: krolik-exe <69214078+krolik-exe@users.noreply.github.com> Co-authored-by: BillyGalbreath <BillyGalbreath@users.noreply.github.com> Co-authored-by: stonar96 <minecraft.stonar96@gmail.com> Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Co-authored-by: Jason <jasonpenilla2@me.com> Co-authored-by: kashike <kashike@vq.lc> Co-authored-by: Aurora <21148213+aurorasmiles@users.noreply.github.com> Co-authored-by: KennyTV <kennytv@t-online.de> Co-authored-by: commandblockguy <commandblockguy1@gmail.com> Co-authored-by: DigitalRegent <misterwener@gmail.com> Co-authored-by: ishland <ishlandmc@yeah.net>
44 Zeilen
2.0 KiB
Diff
44 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Mon, 5 Nov 2018 04:23:51 +0000
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Subject: [PATCH] Restore custom InventoryHolder support
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Upstream removed the ability to consistently use a custom InventoryHolder,
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However, the implementation does not use an InventoryHolder in any form
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outside of custom inventories.
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We can take that knowledge and apply some expected behavior, if we're given
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an inventory holder, we should use it and return a custom inventory with the
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holder, otherwise, create an inventory backed by the intended inventory, as
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per upstream behavior.
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This provides a "best of both worlds" scenario: plugins with InventoryHolder's
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will always work as intended in the past, those without will create implementation
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based inventories.
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diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/util/CraftInventoryCreator.java b/src/main/java/org/bukkit/craftbukkit/inventory/util/CraftInventoryCreator.java
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index b51321c8dd70a90ab149f456c7ffb4587c4fbd34..c1db7104e398df484f1e5400e98714aefd3315f2 100644
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--- a/src/main/java/org/bukkit/craftbukkit/inventory/util/CraftInventoryCreator.java
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+++ b/src/main/java/org/bukkit/craftbukkit/inventory/util/CraftInventoryCreator.java
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@@ -40,10 +40,20 @@ public final class CraftInventoryCreator {
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}
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public Inventory createInventory(InventoryHolder holder, InventoryType type) {
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+ // Paper start
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+ if (holder != null) {
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+ return DEFAULT_CONVERTER.createInventory(holder, type);
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+ }
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+ //noinspection ConstantConditions // Paper end
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return converterMap.get(type).createInventory(holder, type);
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}
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public Inventory createInventory(InventoryHolder holder, InventoryType type, String title) {
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+ // Paper start
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+ if (holder != null) {
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+ return DEFAULT_CONVERTER.createInventory(holder, type, title);
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+ }
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+ //noinspection ConstantConditions // Paper end
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return converterMap.get(type).createInventory(holder, type, title);
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}
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