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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
17f71ac87b
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 70d24eb8 SPIGOT-6587: Update documentation/error of drop chance API CraftBukkit Changes: 470050ad SPIGOT-6587: Update documentation/error of drop chance API 1c39efa3 Fix Inventory#getViewers on the player inventory not returning the player first time their inventory is opened d161627d Fix PrepareItemCraftEvent#isRepair aa1fae73 SPIGOT-6586: EntityChangeBlockEvent for falling block does not cancel properly 8a04072e SPIGOT-6583: Throwing eggs doesn't make sounds Spigot Changes: f773da84 Remove redundant patch cd367234 Rebuild patches
111 Zeilen
6.0 KiB
Diff
111 Zeilen
6.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 19 Apr 2020 00:05:46 -0400
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Subject: [PATCH] Fix Longstanding Broken behavior of PlayerJoinEvent
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For years, plugin developers have had to delay many things they do
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inside of the PlayerJoinEvent by 1 tick to make it actually work.
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This all boiled down to 1 reason why: The event fired before the
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player was fully ready and joined to the world!
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Additionally, if that player logged out on a vehicle, the event
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fired before the vehicle was even loaded, so that plugins had no
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access to the vehicle during this event either.
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This change finally fixes this issue, fully preparing the player
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into the world as a fully ready entity, vehicle included.
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There should be no plugins that break because of this change, but might
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improve consistency with other plugins instead.
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For example, if 2 plugins listens to this event, and the first one
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teleported the player in the event, then the 2nd plugin actually
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would be getting a valid player!
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This was very non deterministic. This change will ensure every plugin
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receives a deterministic result, and should no longer require 1 tick
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delays anymore.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 357289223b9e13eb5ab9d24f41b11f14aee0adab..17d34bb608254d134c15bd31890f8ecc09ccc100 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1600,6 +1600,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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.printStackTrace();
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return;
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}
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+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Delay adding to tracker until after list packets
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// Paper end
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if (!(entity instanceof EnderDragonPart)) {
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EntityType<?> entitytypes = entity.getType();
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 842c35daca37b793ff2c6dbb1c442db9dac879f8..5c2a19b054558d260ddb2f7282ea3b54a4dc2c03 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -237,6 +237,7 @@ public class ServerPlayer extends Player {
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public double maxHealthCache;
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public boolean joining = true;
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public boolean sentListPacket = false;
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+ public boolean supressTrackerForLogin = false; // Paper
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public Integer clientViewDistance;
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// CraftBukkit end
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public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index c14fba206e2f124cded3e00e2cb584e21a43971d..aad3f28147b5ae9f3a81ec9b500559ed222daf93 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -275,6 +275,12 @@ public abstract class PlayerList {
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this.playersByUUID.put(player.getUUID(), player);
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// this.sendAll(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[]{entityplayer})); // CraftBukkit - replaced with loop below
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+ // Paper start - correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
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+ player.supressTrackerForLogin = true;
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+ worldserver1.addNewPlayer(player);
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+ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
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+ mountSavedVehicle(player, worldserver1, nbttagcompound);
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+ // Paper end
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// CraftBukkit start
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CraftPlayer bukkitPlayer = player.getBukkitEntity();
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@@ -315,6 +321,8 @@ public abstract class PlayerList {
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player.connection.send(new ClientboundPlayerInfoPacket(ClientboundPlayerInfoPacket.Action.ADD_PLAYER, new ServerPlayer[] { entityplayer1}));
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}
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player.sentListPacket = true;
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+ player.supressTrackerForLogin = false; // Paper
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+ ((ServerLevel)player.level).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
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// CraftBukkit end
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player.connection.send(new ClientboundSetEntityDataPacket(player.getId(), player.getEntityData(), true)); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
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@@ -340,6 +348,11 @@ public abstract class PlayerList {
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playerconnection.send(new ClientboundUpdateMobEffectPacket(player.getId(), mobeffect));
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}
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+ // Paper start - move vehicle into method so it can be called above - short circuit around that code
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+ onPlayerJoinFinish(player, worldserver1, s1);
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+ }
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+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
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+ // Paper end
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if (nbttagcompound != null && nbttagcompound.contains("RootVehicle", 10)) {
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CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
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// CraftBukkit start
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@@ -388,6 +401,10 @@ public abstract class PlayerList {
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}
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}
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+ // Paper start
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+ }
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+ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
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+ // Paper end
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player.initInventoryMenu();
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// CraftBukkit - Moved from above, added world
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// Paper start - Add to collideRule team if needed
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@@ -397,6 +414,7 @@ public abstract class PlayerList {
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scoreboard.addPlayerToTeam(player.getScoreboardName(), collideRuleTeam);
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}
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// Paper end
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+ // CraftBukkit - Moved from above, added world
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PlayerList.LOGGER.info("{}[{}] logged in with entity id {} at ([{}]{}, {}, {})", player.getName().getString(), s1, player.getId(), worldserver1.serverLevelData.getLevelName(), player.getX(), player.getY(), player.getZ());
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}
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