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Paper/Spigot-Server-Patches/0634-Add-EntityLoadCrossbowEvent.patch
Shane Freeder e886d8118e
Updated Upstream ()
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
2021-02-06 00:00:18 +00:00

51 Zeilen
3.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:01 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/net/minecraft/server/ItemCrossbow.java b/src/main/java/net/minecraft/server/ItemCrossbow.java
index 658b5ca36d951f2f58d91613b89a328109606fd6..10b1f219fb41bffa09aeeedd4eeb4d432d35ed38 100644
--- a/src/main/java/net/minecraft/server/ItemCrossbow.java
+++ b/src/main/java/net/minecraft/server/ItemCrossbow.java
@@ -1,6 +1,10 @@
package net.minecraft.server;
import com.google.common.collect.Lists;
+
+import org.bukkit.inventory.EquipmentSlot;
+
+import io.papermc.paper.event.entity.EntityLoadCrossbowEvent; // Paper - EntityLoadCrossbowEvent namespace conflicts
import java.util.List;
import java.util.Random;
import java.util.function.Predicate;
@@ -50,7 +54,11 @@ public class ItemCrossbow extends ItemProjectileWeapon implements ItemVanishable
int j = this.e_(itemstack) - i;
float f = a(j, itemstack);
- if (f >= 1.0F && !d(itemstack) && a(entityliving, itemstack)) {
+ // Paper start - EntityLoadCrossbowEvent
+ if (f >= 1.0F && !d(itemstack) /*&& a(entityliving, itemstack)*/) {
+ final EntityLoadCrossbowEvent event = new EntityLoadCrossbowEvent(entityliving.getBukkitLivingEntity(), itemstack.asBukkitMirror(), entityliving.getRaisedHand() == EnumHand.MAIN_HAND ? EquipmentSlot.HAND : EquipmentSlot.OFF_HAND);
+ if (!event.callEvent() || !attemptProjectileLoad(entityliving, itemstack, event.shouldConsumeItem())) return;
+ // Paper end
a(itemstack, true);
SoundCategory soundcategory = entityliving instanceof EntityHuman ? SoundCategory.PLAYERS : SoundCategory.HOSTILE;
@@ -59,10 +67,13 @@ public class ItemCrossbow extends ItemProjectileWeapon implements ItemVanishable
}
- private static boolean a(EntityLiving entityliving, ItemStack itemstack) {
+ private static boolean attemptProjectileLoad(EntityLiving ent, ItemStack bow) { return a(ent, bow); } // Paper - EntityLoadCrossbowEvent - OBFHELPER
+ private static boolean attemptProjectileLoad(EntityLiving ent, ItemStack bow, boolean consume) { return a(ent, bow, consume); } // Paper - EntityLoadCrossbowEvent - OBFHELPER
+ private static boolean a(EntityLiving entityliving, ItemStack itemstack) { return a(entityliving, itemstack, true); };// Paper - add consume
+ private static boolean a(EntityLiving entityliving, ItemStack itemstack, boolean consume) { // Paper - add consume
int i = EnchantmentManager.getEnchantmentLevel(Enchantments.MULTISHOT, itemstack);
int j = i == 0 ? 1 : 3;
- boolean flag = entityliving instanceof EntityHuman && ((EntityHuman) entityliving).abilities.canInstantlyBuild;
+ boolean flag = !consume || entityliving instanceof EntityHuman && ((EntityHuman) entityliving).abilities.canInstantlyBuild; // Paper - add consme
ItemStack itemstack1 = entityliving.f(itemstack);
ItemStack itemstack2 = itemstack1.cloneItemStack();