Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
e035fd7034
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: cc9aa21a SPIGOT-6399, SPIGOT-7344: Clarify collidable behavior for player entities f23325b6 Add API for per-world simulation distances 26e1774e Add API for per-world view distances 0b541e60 Add PlayerLoginEvent#getRealAddress 5f027d2d PR-949: Add Vector#fromJOML() overloads for read-only vector types CraftBukkit Changes: bcf56171a PR-1321: Clean up some stuff which got missed during previous PRs 7f833a2d1 SPIGOT-7462: Players no longer drop XP after dying near a Sculk Catalyst 752aac669 Implement APIs for per world view and simulation distances 57d7ef433 Preserve empty enchantment tags for glow effect 465ec3fb4 Remove connected check on setScoreboard f90ce621e Use one PermissibleBase for all command blocks 5876cca44 SPIGOT-7550: Fix creation of Arrow instances f03fc3aa3 SPIGOT-7549: ServerTickManager#setTickRate incorrect Precondition 9d7f49b01 SPIGOT-7548: Fix wrong spawn location for experience orb and dropped item Spigot Changes: ed9ba9a4 Drop no longer required patch ignoring -o option 86b5dd6a SPIGOT-7546: Fix hardcoded check for outdated client message aa7cde7a Remove obsolete APIs for per world view and simulation distances 6dff577e Remove obsolete patch preserving empty `ench` tags a3bf95b8 Remove obsolete PlayerLoginEvent#getRealAddress 1b02f5d6 Remove obsolete connected check on setScoreboard patch acf717eb Remove obsolete command block PermissibleBase patch 053fa2a9 Remove redundant patch dealing with null tile entities
163 Zeilen
8.1 KiB
Diff
163 Zeilen
8.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 23 Sep 2023 23:15:52 -0700
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Subject: [PATCH] Optimise nearby player retrieval
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Instead of searching/testing every player online on the server,
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we can instead use the nearby player tracking system to reduce
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the number of tests per search.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index dac0771836a1c26aa10a2609bb77d7fc68bb9423..8f85aafb181cadd2983b0f3735782729858226c6 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -577,6 +577,115 @@ public class ServerLevel extends Level implements WorldGenLevel {
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this.lagCompensationTick = (System.nanoTime() - net.minecraft.server.MinecraftServer.SERVER_INIT) / (java.util.concurrent.TimeUnit.MILLISECONDS.toNanos(50L));
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}
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// Paper end - lag compensation
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+ // Paper start - optimise nearby player retrieval
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+ @Override
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+ public java.util.List<net.minecraft.world.entity.player.Player> getNearbyPlayers(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate,
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+ net.minecraft.world.entity.LivingEntity entity,
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+ net.minecraft.world.phys.AABB box) {
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+ return this.getNearbyEntities(Player.class, targetPredicate, entity, box);
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+ }
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+
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+ @Override
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+ public Player getNearestPlayer(double x, double y, double z, double maxDistance, @Nullable Predicate<Entity> targetPredicate) {
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+ if (maxDistance > 0.0D) {
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+ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
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+
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+ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
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+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
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+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
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+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
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+ );
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+
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+ if (nearby == null) {
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+ return null;
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+ }
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+
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+ ServerPlayer nearest = null;
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+ double nearestDist = maxDistance * maxDistance;
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+ Object[] rawData = nearby.getRawData();
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+ for (int i = 0, len = nearby.size(); i < len; ++i) {
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+ ServerPlayer player = (ServerPlayer)rawData[i];
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+ double dist = player.distanceToSqr(x, y, z);
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+ if (dist >= nearestDist) {
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+ continue;
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+ }
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+
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+ if (targetPredicate == null || targetPredicate.test(player)) {
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+ nearest = player;
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+ nearestDist = dist;
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+ }
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+ }
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+
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+ return nearest;
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+ } else {
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+ ServerPlayer nearest = null;
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+ double nearestDist = Double.MAX_VALUE;
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+
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+ for (ServerPlayer player : this.players()) {
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+ double dist = player.distanceToSqr(x, y, z);
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+ if (dist >= nearestDist) {
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+ continue;
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+ }
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+
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+ if (targetPredicate == null || targetPredicate.test(player)) {
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+ nearest = player;
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+ nearestDist = dist;
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+ }
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+ }
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+
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+ return nearest;
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+ }
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+ }
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+
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+ @Override
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+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity) {
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+ return this.getNearestPlayer(targetPredicate, entity, entity.getX(), entity.getY(), entity.getZ());
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+ }
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+
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+ @Override
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+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, LivingEntity entity,
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+ double x, double y, double z) {
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+ double range = targetPredicate.range;
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+ if (range > 0.0D) {
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+ io.papermc.paper.util.player.NearbyPlayers players = this.chunkSource.chunkMap.getNearbyPlayers();
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+
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+ com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> nearby = players.getPlayersByBlock(
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+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(x),
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+ io.papermc.paper.util.CoordinateUtils.getBlockCoordinate(z),
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+ io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.GENERAL
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+ );
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+
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+ if (nearby == null) {
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+ return null;
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+ }
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+
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+ ServerPlayer nearest = null;
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+ double nearestDist = Double.MAX_VALUE;
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+ Object[] rawData = nearby.getRawData();
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+ for (int i = 0, len = nearby.size(); i < len; ++i) {
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+ ServerPlayer player = (ServerPlayer)rawData[i];
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+ double dist = player.distanceToSqr(x, y, z);
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+ if (dist >= nearestDist) {
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+ continue;
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+ }
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+
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+ if (targetPredicate.test(entity, player)) {
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+ nearest = player;
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+ nearestDist = dist;
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+ }
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+ }
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+
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+ return nearest;
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+ } else {
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+ return this.getNearestEntity(this.players(), targetPredicate, entity, x, y, z);
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+ }
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+ }
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+
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+ @Nullable
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+ public Player getNearestPlayer(net.minecraft.world.entity.ai.targeting.TargetingConditions targetPredicate, double x, double y, double z) {
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+ return this.getNearestPlayer(targetPredicate, null, x, y, z);
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+ }
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+ // Paper end - optimise nearby player retrieval
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// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
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public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, @Nullable RandomSequences randomsequences, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
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diff --git a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
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index 58422f00c7d64dbd1cf6d7211c9838875cbe7778..c157309ac78e7af084d3acb6e8b2bcd469a39d5e 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/targeting/TargetingConditions.java
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@@ -10,7 +10,7 @@ public class TargetingConditions {
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public static final TargetingConditions DEFAULT = forCombat();
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private static final double MIN_VISIBILITY_DISTANCE_FOR_INVISIBLE_TARGET = 2.0D;
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private final boolean isCombat;
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- private double range = -1.0D;
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+ public double range = -1.0D; // Paper - public
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private boolean checkLineOfSight = true;
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private boolean testInvisible = true;
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@Nullable
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diff --git a/src/main/java/net/minecraft/world/level/EntityGetter.java b/src/main/java/net/minecraft/world/level/EntityGetter.java
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index b3293a722fb5c5262a777402140c764c03367800..aaa07fcd4b32fe0de88142ab30378327a01f1729 100644
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--- a/src/main/java/net/minecraft/world/level/EntityGetter.java
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+++ b/src/main/java/net/minecraft/world/level/EntityGetter.java
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@@ -230,9 +230,13 @@ public interface EntityGetter {
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T livingEntity = null;
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for(T livingEntity2 : entityList) {
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+ // Paper start - move up
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+ // don't check entities outside closest range
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+ double e = livingEntity2.distanceToSqr(x, y, z);
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+ if (d == -1.0D || e < d) {
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+ // Paper end - move up
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if (targetPredicate.test(entity, livingEntity2)) {
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- double e = livingEntity2.distanceToSqr(x, y, z);
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- if (d == -1.0D || e < d) {
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+ // Paper - move up
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d = e;
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livingEntity = livingEntity2;
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}
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