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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
33 Zeilen
1.9 KiB
Diff
33 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Paul Sauve <paul@technove.co>
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Date: Thu, 18 Feb 2021 13:13:27 -0600
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Subject: [PATCH] Skip POI finding if stuck in vehicle
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Copyright (C) 2020 Technove LLC
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
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index 21e50342598f7cd9efa1a39e70bd72d152d98812..e8aa27547e3fa1a42720889c7038d4fb0273e7b5 100644
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--- a/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
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+++ b/src/main/java/net/minecraft/world/entity/ai/behavior/AcquirePoi.java
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@@ -57,6 +57,7 @@ public class AcquirePoi {
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return false;
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} else {
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mutableLong.setValue(time + 20L + (long)world.getRandom().nextInt(20));
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+ if (entity.getNavigation().isStuck()) mutableLong.add(200); // Paper - Perf: Wait an additional 10s to check again if they're stuck
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PoiManager poiManager = world.getPoiManager();
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long2ObjectMap.long2ObjectEntrySet().removeIf(entry -> !entry.getValue().isStillValid(time));
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Predicate<BlockPos> predicate2 = pos -> {
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