Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
21 Zeilen
1.2 KiB
Diff
21 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
|
|
Date: Sat, 6 Aug 2022 18:10:14 -0400
|
|
Subject: [PATCH] Set position before player sending on dimension change
|
|
|
|
This causes a moment where the player entity is sent with the previous location, and the
|
|
teleport packet which is sent shortly after is meant to correct that.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
index e235037de74c9d0a3ba136902a599b06d24a134d..95841722fd6a87f0bdea650f44535a717bb7f867 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
|
|
@@ -1163,6 +1163,7 @@ public class ServerPlayer extends Player {
|
|
|
|
// CraftBukkit end
|
|
this.setLevel(worldserver);
|
|
+ this.moveTo(exit.getX(), exit.getY(), exit.getZ(), exit.getYaw(), exit.getPitch()); // Paper - Set the location before
|
|
this.connection.teleport(exit); // CraftBukkit - use internal teleport without event
|
|
this.connection.resetPosition();
|
|
worldserver.addDuringPortalTeleport(this);
|