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Paper/patches/server/0765-Fix-ChunkSnapshot-isSectionEmpty-int-and-optimize-Pa.patch
Nassim Jahnke 20503beee5
Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
2022-12-15 14:19:09 +01:00

44 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Date: Thu, 9 Dec 2021 00:08:11 -0800
Subject: [PATCH] Fix ChunkSnapshot#isSectionEmpty(int) and optimize
PalettedContainer copying by not using codecs
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index 1ac0778fba70ba9f09487c76e086b5a873c6c12a..f7e19bb7d2ff8f8aaf061cec16462913d77c10d5 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -284,13 +284,17 @@ public class CraftChunk implements Chunk {
PalettedContainerRO<Holder<Biome>>[] biome = (includeBiome || includeBiomeTempRain) ? new PalettedContainer[cs.length] : null;
Registry<Biome> iregistry = this.worldServer.registryAccess().registryOrThrow(Registries.BIOME);
- Codec<PalettedContainerRO<Holder<Biome>>> biomeCodec = PalettedContainer.codecRO(iregistry.asHolderIdMap(), iregistry.holderByNameCodec(), PalettedContainer.Strategy.SECTION_BIOMES, iregistry.getHolderOrThrow(Biomes.PLAINS));
for (int i = 0; i < cs.length; i++) {
- CompoundTag data = new CompoundTag();
- data.put("block_states", ChunkSerializer.BLOCK_STATE_CODEC.encodeStart(NbtOps.INSTANCE, cs[i].getStates()).get().left().get());
- sectionBlockIDs[i] = ChunkSerializer.BLOCK_STATE_CODEC.parse(NbtOps.INSTANCE, data.getCompound("block_states")).get().left().get();
+ // Paper start
+ sectionEmpty[i] = cs[i].hasOnlyAir(); // Paper - fix sectionEmpty array not being filled
+ if (!sectionEmpty[i]) {
+ sectionBlockIDs[i] = cs[i].getStates().copy(); // Paper - use copy instead of round tripping with codecs
+ } else {
+ sectionBlockIDs[i] = CraftChunk.emptyBlockIDs; // Paper - use cached instance for empty block sections
+ }
+ // Paper end
LevelLightEngine lightengine = chunk.level.getLightEngine();
DataLayer skyLightArray = lightengine.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(x, i, z));
@@ -309,8 +313,7 @@ public class CraftChunk implements Chunk {
}
if (biome != null) {
- data.put("biomes", biomeCodec.encodeStart(NbtOps.INSTANCE, cs[i].getBiomes()).get().left().get());
- biome[i] = biomeCodec.parse(NbtOps.INSTANCE, data.getCompound("biomes")).get().left().get();
+ biome[i] = ((PalettedContainer<Holder<Biome>>) cs[i].getBiomes()).copy(); // Paper - use copy instead of round tripping with codecs
}
}