Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
17b58d00d8
This was a useless exception wrapper that ends up making stack traces harder to read as well as the JVM cutting off the important parts Nothing catches this exception, so its safe to just get rid of it and let the REAL exception bubble down
100 Zeilen
2.8 KiB
Diff
100 Zeilen
2.8 KiB
Diff
From a41ad2b2b17582d7d06e0ff76289ae75ddb9d0aa Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 27 Jan 2018 17:06:24 -0500
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Subject: [PATCH] Add ArmorStand Item Meta
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This is adds basic item meta for armor stands. It does not add all
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possible metadata however.
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There are armor, hand, and equipment types, as well as position data
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that can also be added here. This initial addition should serve a
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starting point for future additions in this area.
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diff --git a/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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new file mode 100644
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index 00000000..7e4acfff
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
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@@ -0,0 +1,78 @@
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+package com.destroystokyo.paper.inventory.meta;
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+
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+import org.bukkit.inventory.meta.ItemMeta;
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+
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+public interface ArmorStandMeta extends ItemMeta {
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+
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+ /**
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+ * Gets whether the ArmorStand should be invisible when spawned
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+ *
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+ * @return true if this should be invisible
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+ */
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+ boolean isInvisible();
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+
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+ /**
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+ * Gets whether this ArmorStand should have no base plate when spawned
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+ *
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+ * @return true if it will not have a base plate
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+ */
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+ boolean hasNoBasePlate();
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+
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+ /**
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+ * Gets whether this ArmorStand should show arms when spawned
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+ *
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+ * @return true if it will show arms
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+ */
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+ boolean shouldShowArms();
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+
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+ /**
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+ * Gets whether this ArmorStand will be small when spawned
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+ *
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+ * @return true if it will be small
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+ */
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+ boolean isSmall();
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+
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+ /**
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+ * Gets whether this ArmorStand will be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @return true if it will be a marker
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+ */
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+ boolean isMarker();
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+
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+ /**
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+ * Sets that this ArmorStand should be invisible when spawned
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+ *
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+ * @param invisible true if set invisible
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+ */
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+ void setInvisible(boolean invisible);
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+
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+ /**
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+ * Sets that this ArmorStand should have no base plate when spawned
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+ *
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+ * @param noBasePlate true if no base plate
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+ */
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+ void setNoBasePlate(boolean noBasePlate);
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+
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+ /**
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+ * Sets that this ArmorStand should show arms when spawned
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+ *
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+ * @param showArms true if show arms
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+ */
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+ void setShowArms(boolean showArms);
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+
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+ /**
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+ * Sets that this ArmorStand should be small when spawned
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+ *
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+ * @param small true if small
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+ */
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+ void setSmall(boolean small);
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+
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+ /**
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+ * Sets that this ArmorStand should be a marker when spawned
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+ * The exact details of this flag are an implementation detail
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+ *
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+ * @param marker true if a marker
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+ */
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+ void setMarker(boolean marker);
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+}
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--
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2.20.1
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