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Paper/Spigot-API-Patches/0083-Add-ArmorStand-Item-Meta.patch
Aikar 17b58d00d8
Unwrap Event Exceptions
This was a useless exception wrapper that ends up making
stack traces harder to read as well as the JVM cutting off
the important parts

Nothing catches this exception, so its safe to just get rid
of it and let the REAL exception bubble down
2019-02-23 12:17:41 -05:00

100 Zeilen
2.8 KiB
Diff

From a41ad2b2b17582d7d06e0ff76289ae75ddb9d0aa Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Sat, 27 Jan 2018 17:06:24 -0500
Subject: [PATCH] Add ArmorStand Item Meta
This is adds basic item meta for armor stands. It does not add all
possible metadata however.
There are armor, hand, and equipment types, as well as position data
that can also be added here. This initial addition should serve a
starting point for future additions in this area.
diff --git a/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
new file mode 100644
index 00000000..7e4acfff
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/inventory/meta/ArmorStandMeta.java
@@ -0,0 +1,78 @@
+package com.destroystokyo.paper.inventory.meta;
+
+import org.bukkit.inventory.meta.ItemMeta;
+
+public interface ArmorStandMeta extends ItemMeta {
+
+ /**
+ * Gets whether the ArmorStand should be invisible when spawned
+ *
+ * @return true if this should be invisible
+ */
+ boolean isInvisible();
+
+ /**
+ * Gets whether this ArmorStand should have no base plate when spawned
+ *
+ * @return true if it will not have a base plate
+ */
+ boolean hasNoBasePlate();
+
+ /**
+ * Gets whether this ArmorStand should show arms when spawned
+ *
+ * @return true if it will show arms
+ */
+ boolean shouldShowArms();
+
+ /**
+ * Gets whether this ArmorStand will be small when spawned
+ *
+ * @return true if it will be small
+ */
+ boolean isSmall();
+
+ /**
+ * Gets whether this ArmorStand will be a marker when spawned
+ * The exact details of this flag are an implementation detail
+ *
+ * @return true if it will be a marker
+ */
+ boolean isMarker();
+
+ /**
+ * Sets that this ArmorStand should be invisible when spawned
+ *
+ * @param invisible true if set invisible
+ */
+ void setInvisible(boolean invisible);
+
+ /**
+ * Sets that this ArmorStand should have no base plate when spawned
+ *
+ * @param noBasePlate true if no base plate
+ */
+ void setNoBasePlate(boolean noBasePlate);
+
+ /**
+ * Sets that this ArmorStand should show arms when spawned
+ *
+ * @param showArms true if show arms
+ */
+ void setShowArms(boolean showArms);
+
+ /**
+ * Sets that this ArmorStand should be small when spawned
+ *
+ * @param small true if small
+ */
+ void setSmall(boolean small);
+
+ /**
+ * Sets that this ArmorStand should be a marker when spawned
+ * The exact details of this flag are an implementation detail
+ *
+ * @param marker true if a marker
+ */
+ void setMarker(boolean marker);
+}
--
2.20.1