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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
20 Zeilen
1.3 KiB
Diff
20 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Tue, 12 Apr 2022 16:36:15 -0700
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Subject: [PATCH] Fix StructureGrowEvent species for RED_MUSHROOM
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diff --git a/src/main/java/net/minecraft/world/level/block/MushroomBlock.java b/src/main/java/net/minecraft/world/level/block/MushroomBlock.java
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index 5333188e45e47c12c8c56939b87603750a45af57..881d899ff551bc2c2c6fc7d58107a2aee7d86f2a 100644
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--- a/src/main/java/net/minecraft/world/level/block/MushroomBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/MushroomBlock.java
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@@ -85,7 +85,7 @@ public class MushroomBlock extends BushBlock implements BonemealableBlock {
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public boolean growMushroom(ServerLevel world, BlockPos pos, BlockState state, RandomSource random) {
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world.removeBlock(pos, false);
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- SaplingBlock.treeType = (this == Blocks.BROWN_MUSHROOM) ? TreeType.BROWN_MUSHROOM : TreeType.BROWN_MUSHROOM; // CraftBukkit
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+ SaplingBlock.treeType = (this == Blocks.BROWN_MUSHROOM) ? TreeType.BROWN_MUSHROOM : TreeType.RED_MUSHROOM; // CraftBukkit // Paper
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if (((ConfiguredFeature) ((Holder) this.featureSupplier.get()).value()).place(world, world.getChunkSource().getGenerator(), random, pos)) {
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return true;
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} else {
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