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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
dd11ef8441
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 3a3bea52 SPIGOT-7829: Increase maximum outgoing plugin message size to match Vanilla intention 5cd1c8cb SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT a8e278f0 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals 53729d12 Remove spurious ApiStatus.Internal annotation b9f57486 SPIGOT-7799, PR-1039: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent 7983b966 PR-1029: Trial changing a small number of inner enums to classes/interfaces to better support custom values CraftBukkit Changes: 403accd56 SPIGOT-7831: Add CreatureSpawnEvent.SpawnReason#POTION_EFFECT 812761660 Increase outdated build delay bed1e3ff6 SPIGOT-7827: Sync EntityPortalEvent with PlayerPortalEvent since non-players can now create portals 2444c8b23 SPIGOT-7823: Suspicious sand and gravel material are not marked as having gravity correctly aceddcd0b SPIGOT-7820: Enum changes - duplicate method name a0d2d6a84 SPIGOT-7813: Material#isInteractable() always returns false 8fd64b091 SPIGOT-7806: Handle both loot and inventory item drop behaviour in PlayerDeathEvent a4ee40b74 SPIGOT-7799, PR-1436: Expose explosion world interaction in EntityExplodeEvent and BlockExplodeEvent 082aa51c5 PR-1424: Trial changing a small number of inner enums to classes/interfaces to better support custom values 66e78a96b SPIGOT-7815: Consider EntityDamageEvent status for Wolf armor damage Spigot Changes: 5bbef5ad SPIGOT-7834: Modify max value for generic.max_absorption
49 Zeilen
2.8 KiB
Diff
49 Zeilen
2.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 9 Apr 2020 21:20:33 -0400
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Subject: [PATCH] Don't move existing players to world spawn
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This can cause a nasty server lag the spawn chunks are not kept loaded
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or they aren't finished loading yet, or if the world spawn radius is
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larger than the keep loaded range.
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By skipping this, we avoid potential for a large spike on server start.
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== AT ==
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public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 613eefeb44beb35181243b570bad631f15802918..9b6887f40dea57d4b5e2f08d7645b1edfaa5b189 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -358,7 +358,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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this.server = server;
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this.stats = server.getPlayerList().getPlayerStats(this);
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this.advancements = server.getPlayerList().getPlayerAdvancements(this);
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- this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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+ // this.moveTo(this.adjustSpawnLocation(world, world.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F); // Paper - Don't move existing players to world spawn
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this.updateOptions(clientOptions);
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this.object = null;
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@@ -628,7 +628,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player {
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position = Vec3.atCenterOf(world.getSharedSpawnPos());
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}
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this.setLevel(world);
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- this.setPos(position);
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+ this.setPosRaw(position.x(), position.y(), position.z()); // Paper - don't register to chunks yet
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}
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this.gameMode.setLevel((ServerLevel) world);
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}
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index f0cc34002e260567322d7acaf803f43a8b92e563..8b0c098c795c5a57fce96ad5d98ac8436024cda9 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -226,6 +226,7 @@ public abstract class PlayerList {
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// Paper start - Entity#getEntitySpawnReason
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if (optional.isEmpty()) {
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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+ player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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}
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// Paper end - Entity#getEntitySpawnReason
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player.setServerLevel(worldserver1);
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