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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 12:30:06 +01:00
Paper/Spigot-Server-Patches/0091-Support-offline-mode-in-whitelist-command-as-well.patch
Aikar 3faaaab75d Optimize isInvalidYLocation, getType and getBlockData
Some pretty micro optimizations, but this is the hottest method in the server....

This will drastically reduce number of operations to perform getType

the 2 previous patches was squashed into 1
2016-06-22 22:43:02 -04:00

94 Zeilen
4.3 KiB
Diff

From 9b45817648bcf287ebb160f0fde6bc5c71c965b9 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Mon, 21 Mar 2016 00:19:18 -0500
Subject: [PATCH] Support offline mode in whitelist command as well
diff --git a/src/main/java/net/minecraft/server/CommandWhitelist.java b/src/main/java/net/minecraft/server/CommandWhitelist.java
index c74d1d2..0f4237d 100644
--- a/src/main/java/net/minecraft/server/CommandWhitelist.java
+++ b/src/main/java/net/minecraft/server/CommandWhitelist.java
@@ -44,24 +44,35 @@ public class CommandWhitelist extends CommandAbstract {
throw new ExceptionUsage("commands.whitelist.add.usage", new Object[0]);
}
+ // Paper start - Handle offline mode as well
+ /*
gameprofile = minecraftserver.getUserCache().getProfile(astring[1]);
if (gameprofile == null) {
throw new CommandException("commands.whitelist.add.failed", new Object[] { astring[1]});
}
minecraftserver.getPlayerList().addWhitelist(gameprofile);
+ */
+ this.whitelist(minecraftserver, astring[1], true);
+ // Paper end
a(icommandlistener, (ICommand) this, "commands.whitelist.add.success", new Object[] { astring[1]});
} else if ("remove".equals(astring[0])) {
if (astring.length < 2) {
throw new ExceptionUsage("commands.whitelist.remove.usage", new Object[0]);
}
+ // Paper start - Handle offline mode as well
+ /*
gameprofile = minecraftserver.getPlayerList().getWhitelist().a(astring[1]);
if (gameprofile == null) {
throw new CommandException("commands.whitelist.remove.failed", new Object[] { astring[1]});
}
minecraftserver.getPlayerList().removeWhitelist(gameprofile);
+
+ */
+ this.whitelist(minecraftserver, astring[1], false);
+ // Paper end
a(icommandlistener, (ICommand) this, "commands.whitelist.remove.success", new Object[] { astring[1]});
} else if ("reload".equals(astring[0])) {
minecraftserver.getPlayerList().reloadWhitelist();
@@ -89,4 +100,43 @@ public class CommandWhitelist extends CommandAbstract {
return Collections.emptyList();
}
}
+
+ // Paper start
+ /**
+ * Adds or removes a player from the game whitelist
+ *
+ * @param mcserver running instance of MinecraftServer
+ * @param playerName the player we're going to be whitelisting
+ * @param add whether we're adding or removing from the whitelist
+ */
+ private void whitelist(MinecraftServer mcserver, String playerName, boolean add) throws CommandException {
+ if (mcserver.getOnlineMode()) {
+ // The reason we essentially copy/pasta NMS code here is because the NMS online-only version
+ // is capable of providing feedback to the person running the command based on whether or
+ // not the player is a real online-mode account
+ GameProfile gameprofile = mcserver.getUserCache().getProfile(playerName);
+ if (gameprofile == null) {
+ if (add) {
+ throw new CommandException("commands.whitelist.add.failed", new Object[] { playerName});
+ } else {
+ throw new CommandException("commands.whitelist.remove.failed", new Object[] { playerName});
+ }
+ }
+
+ if (add) {
+ mcserver.getPlayerList().addWhitelist(gameprofile);
+ } else {
+ mcserver.getPlayerList().removeWhitelist(gameprofile);
+ }
+ } else {
+ // versus our offline version, which will always report success all of the time
+ org.bukkit.OfflinePlayer offlinePlayer = org.bukkit.Bukkit.getOfflinePlayer(playerName);
+ if (add) {
+ offlinePlayer.setWhitelisted(true);
+ } else {
+ offlinePlayer.setWhitelisted(false);
+ }
+ }
+ }
+ // Paper end
}
--
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