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ef0e5a642d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API 48c0c547 PR-786: Add methods to get sounds from entities CraftBukkit Changes: 5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event 4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation 4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API e5d6a9bbf PR-1100: Add methods to get sounds from entities b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta Spigot Changes: 4c157bb4 Rebuild patches
24 Zeilen
1.3 KiB
Diff
24 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 18 Apr 2020 15:59:41 -0400
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Subject: [PATCH] Don't crash if player is attempted to be removed from
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untracked chunk.
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I suspect it deals with teleporting as it uses players current x/y/z
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diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java
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index 1d1ea158d095bb69260929e8d84f2632a875c136..f456ba4bf699e1f6bd15726a037a0047b6ca7380 100644
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--- a/src/main/java/net/minecraft/server/level/DistanceManager.java
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+++ b/src/main/java/net/minecraft/server/level/DistanceManager.java
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@@ -440,8 +440,8 @@ public abstract class DistanceManager {
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ObjectSet<ServerPlayer> objectset = (ObjectSet) this.playersPerChunk.get(i);
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if (objectset == null) return; // CraftBukkit - SPIGOT-6208
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- objectset.remove(player);
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- if (objectset.isEmpty()) {
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+ if (objectset != null) objectset.remove(player); // Paper - some state corruption happens here, don't crash, clean up gracefully.
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+ if (objectset == null || objectset.isEmpty()) { // Paper
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this.playersPerChunk.remove(i);
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this.naturalSpawnChunkCounter.update(i, Integer.MAX_VALUE, false);
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this.playerTicketManager.update(i, Integer.MAX_VALUE, false);
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