3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 03:20:07 +01:00
Paper/Spigot-API-Patches/0115-LivingEntity-Hand-Raised-Item-Use-API.patch
2018-08-01 22:49:47 -04:00

51 Zeilen
1.7 KiB
Diff

From 8757596345acf71f866fa9a83409b08686cbe0a1 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:19:19 -0400
Subject: [PATCH] LivingEntity Hand Raised/Item Use API
How long an entity has raised hands to charge an attack or use an item
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 932cc249a..4b7a19d31 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -10,6 +10,7 @@ import org.bukkit.Material;
import org.bukkit.attribute.Attributable;
import org.bukkit.block.Block;
import org.bukkit.inventory.EntityEquipment;
+import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.projectiles.ProjectileSource;
@@ -424,5 +425,27 @@ public interface LivingEntity extends Attributable, Entity, Damageable, Projecti
* @param delay Delay in ticks
*/
void setShieldBlockingDelay(int delay);
+
+ /**
+ * Get's the item being actively "used" or consumed.
+ * @return The item. Will be null if no active item.
+ */
+ ItemStack getActiveItem();
+
+ /**
+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
+ * @return Remaining ticks to use the item
+ */
+ int getItemUseRemainingTime();
+
+ /**
+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+ */
+ int getHandRaisedTime();
+
+ /**
+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+ */
+ boolean isHandRaised();
// Paper end
}
--
2.18.0