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Paper/patches/server/0203-Expand-Explosions-API.patch
Esoteric Enderman 355b1cbaf6
Add API for explosions to damage the explosion cause (#11180)
This intends to give plugin developers more control over explosions created using the World#createExplosion method, specifically by adding the option for explosions to damage the explosion cause (not the default behavior, and previously impossible to do, as far as I know). This is done by overloading existing methods with an extra `excludeSourceFromDamage` parameter.

Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2024-09-28 21:32:56 +02:00

117 Zeilen
9.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 20 Jun 2018 23:17:24 -0400
Subject: [PATCH] Expand Explosions API
Add Entity as a Source capability, and add more API choices, and on Location.
Co-authored-by: Slqmy <90862990+Slqmy@users.noreply.github.com>
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 1fac100819e59d00f50e530d3a4157b56d966dba..f2e75b36cbceb9cfa0755bd045f23073712d0e8a 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1424,8 +1424,10 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
@Override
- public Explosion explode(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType, ParticleOptions particle, ParticleOptions emitterParticle, Holder<SoundEvent> soundEvent) {
- Explosion explosion = this.explode(entity, damageSource, behavior, x, y, z, power, createFire, explosionSourceType, false, particle, emitterParticle, soundEvent);
+ // Paper start - Allow explosions to damage source
+ public Explosion explode(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType, ParticleOptions particle, ParticleOptions emitterParticle, Holder<SoundEvent> soundEvent, java.util.function.Consumer<Explosion> configurator) {
+ Explosion explosion = this.explode(entity, damageSource, behavior, x, y, z, power, createFire, explosionSourceType, false, particle, emitterParticle, soundEvent, configurator);
+ // Paper end - Allow explosions to damage source
// CraftBukkit start
if (explosion.wasCanceled) {
return explosion;
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index b216140a8be65e210250358af8daf49344850f20..ce8ac06b47e81161ad5ff6cc865ad6d3d59807c1 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -74,6 +74,7 @@ public class Explosion {
public boolean wasCanceled = false;
public float yield;
// CraftBukkit end
+ public boolean excludeSourceFromDamage = true; // Paper - Allow explosions to damage source
public static DamageSource getDefaultDamageSource(Level world, @Nullable Entity source) {
return world.damageSources().explosion(source, Explosion.getIndirectSourceEntityInternal(source));
@@ -227,7 +228,7 @@ public class Explosion {
int i1 = Mth.floor(this.y + (double) f2 + 1.0D);
int j1 = Mth.floor(this.z - (double) f2 - 1.0D);
int k1 = Mth.floor(this.z + (double) f2 + 1.0D);
- List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities
+ List<Entity> list = this.level.getEntities(excludeSourceFromDamage ? this.source : null, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities, Allow explosions to damage source
Vec3 vec3d = new Vec3(this.x, this.y, this.z);
Iterator iterator = list.iterator();
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
index 6944c0b0cfcde9fa4dd78742aee3e3b87d679abf..7138fb36062eceaf92ae8513f9b8aef3d1238656 100644
--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
@@ -782,7 +782,12 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
}
public Explosion explode(@Nullable Entity entity, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType) {
- return this.explode(entity, Explosion.getDefaultDamageSource(this, entity), (ExplosionDamageCalculator) null, x, y, z, power, createFire, explosionSourceType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE);
+ // Paper start - Allow explosions to damage source
+ return this.explode(entity, x, y, z, power, createFire, explosionSourceType, null);
+ }
+ public Explosion explode(@Nullable Entity entity, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType, @Nullable Consumer<Explosion> configurator) {
+ return this.explode(entity, Explosion.getDefaultDamageSource(this, entity), (ExplosionDamageCalculator) null, x, y, z, power, createFire, explosionSourceType, ParticleTypes.EXPLOSION, ParticleTypes.EXPLOSION_EMITTER, SoundEvents.GENERIC_EXPLODE, configurator);
+ // Paper end - Allow explosions to damage source
}
public Explosion explode(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, Vec3 pos, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType) {
@@ -794,10 +799,21 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
}
public Explosion explode(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType, ParticleOptions particle, ParticleOptions emitterParticle, Holder<SoundEvent> soundEvent) {
- return this.explode(entity, damageSource, behavior, x, y, z, power, createFire, explosionSourceType, true, particle, emitterParticle, soundEvent);
+ // Paper start - Allow explosions to damage source
+ return this.explode(entity, damageSource, behavior, x, y, z, power, createFire, explosionSourceType, particle, emitterParticle, soundEvent, null);
+ }
+
+ public Explosion explode(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType, ParticleOptions particle, ParticleOptions emitterParticle, Holder<SoundEvent> soundEvent, @Nullable Consumer<Explosion> configurator) {
+ return this.explode(entity, damageSource, behavior, x, y, z, power, createFire, explosionSourceType, true, particle, emitterParticle, soundEvent, configurator);
+ // Paper end - Allow explosions to damage source
}
public Explosion explode(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType, boolean particles, ParticleOptions particle, ParticleOptions emitterParticle, Holder<SoundEvent> soundEvent) {
+ // Paper start - Allow explosions to damage source
+ return this.explode(entity, damageSource, behavior, x, y, z, power, createFire, explosionSourceType, particle, emitterParticle, soundEvent, null);
+ }
+ public Explosion explode(@Nullable Entity entity, @Nullable DamageSource damageSource, @Nullable ExplosionDamageCalculator behavior, double x, double y, double z, float power, boolean createFire, Level.ExplosionInteraction explosionSourceType, boolean particles, ParticleOptions particle, ParticleOptions emitterParticle, Holder<SoundEvent> soundEvent, @Nullable Consumer<Explosion> configurator) {
+ // Paper end - Allow explosions to damage source
Explosion.BlockInteraction explosion_effect;
switch (explosionSourceType.ordinal()) {
@@ -827,6 +843,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
Explosion.BlockInteraction explosion_effect1 = explosion_effect;
Explosion explosion = new Explosion(this, entity, damageSource, behavior, x, y, z, power, createFire, explosion_effect1, particle, emitterParticle, soundEvent);
+ if (configurator != null) configurator.accept(explosion); // Paper - Allow explosions to damage source
explosion.explode();
explosion.finalizeExplosion(particles);
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 3c00eaf52ab04d1396f226cc074d9dd013c57027..2c13ece6592700126365a155f104d6971aab4ede 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -789,6 +789,14 @@ public class CraftWorld extends CraftRegionAccessor implements World {
return !this.world.explode(source == null ? null : ((CraftEntity) source).getHandle(), x, y, z, power, setFire, explosionType).wasCanceled;
}
+ // Paper start
+ @Override
+ public boolean createExplosion(Entity source, Location loc, float power, boolean setFire, boolean breakBlocks, boolean excludeSourceFromDamage) {
+ return !world.explode(source != null ? ((org.bukkit.craftbukkit.entity.CraftEntity) source).getHandle() : null, loc.getX(), loc.getY(), loc.getZ(), power, setFire, breakBlocks ? net.minecraft.world.level.Level.ExplosionInteraction.MOB : net.minecraft.world.level.Level.ExplosionInteraction.NONE, explosion -> {
+ explosion.excludeSourceFromDamage = excludeSourceFromDamage;
+ }).wasCanceled;
+ }
+ // Paper end
@Override
public boolean createExplosion(Location loc, float power) {