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Paper/Spigot-Server-Patches/0079-Configurable-Non-Player-Arrow-Despawn-Rate.patch
Zach Brown 812618deba
Remove changes to lava/water cobblestone gen
Unintended side effects in recent versions, this patch has likely
outlived its usefulness.

Closes GH-452
2016-10-21 16:08:34 -05:00

42 Zeilen
2.0 KiB
Diff

From 3c0e3ac83a120387568efcb5acc1572e0ed94a31 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 18 Mar 2016 15:12:22 -0400
Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
Can set a much shorter despawn rate for arrows that players can not pick up.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index d136807..b701e5e 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -269,4 +269,13 @@ public class PaperWorldConfig {
private void allowLeashingUndeadHorse() {
allowLeashingUndeadHorse = getBoolean("allow-leashing-undead-horse", false);
}
+
+ public int nonPlayerArrowDespawnRate = -1;
+ private void nonPlayerArrowDespawnRate() {
+ nonPlayerArrowDespawnRate = getInt("non-player-arrow-despawn-rate", -1);
+ if (nonPlayerArrowDespawnRate == -1) {
+ nonPlayerArrowDespawnRate = spigotConfig.arrowDespawnRate;
+ }
+ log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index ccbf47e..b7ac5f7 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -149,7 +149,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
if (block == this.aw && i == this.ax) {
++this.ay;
- if (this.ay >= world.spigotConfig.arrowDespawnRate) { // Spigot - First int after shooter
+ if (this.ay >= (fromPlayer != PickupStatus.DISALLOWED ? world.spigotConfig.arrowDespawnRate : world.paperConfig.nonPlayerArrowDespawnRate)) { // Spigot - First int after shooter // Paper
this.die();
}
} else {
--
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