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Paper/Spigot-Server-Patches/0175-Auto-fix-bad-Y-levels-on-player-login.patch
Zach Brown 10469dfd46
Remove TE Fixer changes
Ultimately they should be unnecessary now that upstream's fix has been
in place for a while. Removing this reduces our own footprint, and gets
rid of any possible unintended behavior.
2016-10-05 15:46:44 -05:00

23 Zeilen
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Diff

From dd9660855df152cd179f5c3a21c7ab645b70ece5 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 21 Sep 2016 23:48:39 -0400
Subject: [PATCH] Auto fix bad Y levels on player login
Bring down to a saner Y level if super high, as this can cause the server to crash
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index ec3a60a..da2b5bb 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -126,6 +126,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
}
+ if (this.locY > 300) this.locY = 257; // Paper - bring down to a saner Y level if out of world
this.getBukkitEntity().readExtraData(nbttagcompound); // CraftBukkit
}
--
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