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Paper/Spigot-Server-Patches/0518-Optimize-WorldBorder-collision-checks-and-air.patch
Aikar 614a664bd3
Implement Chunk Priority / Urgency System for Chunks
Mark chunks that are blocking main thread for world generation as urgent

Implements a general priority system so that chunks that are sorted in
the generator queues can prioritize certain chunks over another.

Urgent chunks will jump to the front of the line, ensuring that a
sync chunk load on an ungenerated chunk does not lag the server for
a long period of time if the servers generator queues are filled with
lots of chunks already.

This massively reduces the lag spikes from sync chunk gens.

Then we further prioritize loading order so nearby chunks have higher
priority than distant chunks, reducing the pressure a high no tick
view distance holds on you.

Chunks in front of the player have higher priority, to help with
fast traveling players keep up with their movement.

This commit also improves single core cpu scenarios in that we will
now automatically disable Async Chunks as well as Minecrafts thread
pool.

It is never recommended to use async chunks on a single CPU as context
switching will be slower than just running it all on main.

This also bumps the number of server worker threads by default too.
Mojang does not utilize the workers in an effecient manner, resulting
in them using barely any sustained CPU.

So give it more workers so more chunks can be processed concurrently

This change also improves urgent chunk loading, so players flying into
unloaded chunks will hurt a little bit less (but still hurt)

Ping #3395 #3363 (Not marking as closed, we need to make prevent moving work)
2020-05-19 04:09:37 -04:00

62 Zeilen
4.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 10 May 2020 22:49:05 -0400
Subject: [PATCH] Optimize WorldBorder collision checks and air
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index c81b9d814d50a026872d2711f76649c00d65888b..e0ab058bf947ea10b37eadf6122292e708bd3809 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -845,7 +845,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
AxisAlignedBB axisalignedbb = this.getBoundingBox();
VoxelShapeCollision voxelshapecollision = VoxelShapeCollision.a(this);
VoxelShape voxelshape = this.world.getWorldBorder().a();
- Stream<VoxelShape> stream = VoxelShapes.c(voxelshape, VoxelShapes.a(axisalignedbb.shrink(1.0E-7D)), OperatorBoolean.AND) ? Stream.empty() : Stream.of(voxelshape);
+ Stream<VoxelShape> stream = !this.world.getWorldBorder().isInBounds(axisalignedbb) ? Stream.empty() : Stream.of(this.world.getWorldBorder().a()); // Paper
Stream<VoxelShape> stream1 = this.world.b(this, axisalignedbb.a(vec3d), (Set) ImmutableSet.of());
StreamAccumulator<VoxelShape> streamaccumulator = new StreamAccumulator<>(Stream.concat(stream1, stream));
Vec3D vec3d1 = vec3d.g() == 0.0D ? vec3d : a(this, vec3d, axisalignedbb, this.world, voxelshapecollision, streamaccumulator);
diff --git a/src/main/java/net/minecraft/server/ICollisionAccess.java b/src/main/java/net/minecraft/server/ICollisionAccess.java
index 0295e563aa027be5ca1a7eb78727aacf18729025..dae8dd67bb7a94132ff421eff40fed73aa649c67 100644
--- a/src/main/java/net/minecraft/server/ICollisionAccess.java
+++ b/src/main/java/net/minecraft/server/ICollisionAccess.java
@@ -98,12 +98,12 @@ public interface ICollisionAccess extends IBlockAccess {
if (true) { //public boolean tryAdvance(Consumer<? super VoxelShape> consumer) {*/ // Paper
if (entity != null) {
// Paper end
- VoxelShape voxelshape1 = ICollisionAccess.this.getWorldBorder().a();
- boolean flag = VoxelShapes.c(voxelshape1, VoxelShapes.a(entity.getBoundingBox().shrink(1.0E-7D)), OperatorBoolean.AND);
- boolean flag1 = VoxelShapes.c(voxelshape1, VoxelShapes.a(entity.getBoundingBox().g(1.0E-7D)), OperatorBoolean.AND);
+ //VoxelShape voxelshape1 = ICollisionAccess.this.getWorldBorder().a(); // Paper - only make if collides
+ boolean flag = !ICollisionAccess.this.getWorldBorder().isInBounds(entity.getBoundingBox().shrink(1.0E-7D)); // Paper
+ boolean flag1 = !ICollisionAccess.this.getWorldBorder().isInBounds(entity.getBoundingBox().g(1.0E-7D)); // Paper
if (!flag && flag1) {
- collisions.add(voxelshape1);// Paper
+ collisions.add(ICollisionAccess.this.getWorldBorder().a());// Paper
if (returnFast) return collisions;
}
}
@@ -136,7 +136,7 @@ public interface ICollisionAccess extends IBlockAccess {
//IBlockData iblockdata = iblockaccess.getType(blockposition_mutableblockposition); // moved up
// Paper end
- if ((j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) {
+ if (!iblockdata.isAir() && (j2 != 1 || iblockdata.f()) && (j2 != 2 || iblockdata.getBlock() == Blocks.MOVING_PISTON)) { // Paper - fast track air
VoxelShape voxelshape2 = iblockdata.b((IBlockAccess) ICollisionAccess.this, blockposition_mutableblockposition, voxelshapecollision);
// Paper start - Lithium Collision Optimizations
diff --git a/src/main/java/net/minecraft/server/WorldBorder.java b/src/main/java/net/minecraft/server/WorldBorder.java
index 4c20db5a3f9e159997a9851691aca421241d6d95..535d08ffb1d20570b19307c8619cfd39b4541356 100644
--- a/src/main/java/net/minecraft/server/WorldBorder.java
+++ b/src/main/java/net/minecraft/server/WorldBorder.java
@@ -40,6 +40,7 @@ public class WorldBorder {
return (double) chunkcoordintpair.f() > this.c() && (double) chunkcoordintpair.d() < this.e() && (double) chunkcoordintpair.g() > this.d() && (double) chunkcoordintpair.e() < this.f();
}
+ public final boolean isInBounds(AxisAlignedBB aabb) { return this.a(aabb); } // Paper - OBFHELPER
public boolean a(AxisAlignedBB axisalignedbb) {
return axisalignedbb.maxX > this.c() && axisalignedbb.minX < this.e() && axisalignedbb.maxZ > this.d() && axisalignedbb.minZ < this.f();
}