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* feat: Entity#teleportAsync method with TeleportFlags * use method-local class --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
63 Zeilen
2.7 KiB
Diff
63 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sun, 24 Oct 2021 16:19:26 -0400
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Subject: [PATCH] Add Raw Byte Entity Serialization
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diff --git a/src/main/java/org/bukkit/UnsafeValues.java b/src/main/java/org/bukkit/UnsafeValues.java
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index ca0b126bff245ed3fe69bc49c28499f7a7aa9556..6426d8585bba71b3e998b1eb078ac0fc67076d65 100644
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--- a/src/main/java/org/bukkit/UnsafeValues.java
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+++ b/src/main/java/org/bukkit/UnsafeValues.java
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@@ -158,6 +158,14 @@ public interface UnsafeValues {
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ItemStack deserializeItem(byte[] data);
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+ byte[] serializeEntity(org.bukkit.entity.Entity entity);
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+
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+ default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
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+ return deserializeEntity(data, world, false);
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+ }
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+
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+ org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
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+
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/**
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* Creates and returns the next EntityId available.
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* <p>
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diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
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index b2466aa08ebb26f3a5edd6a4b2c7e12f7a90ef0a..d4f84318265343242a9fca565e456c7a8c1d68f7 100644
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--- a/src/main/java/org/bukkit/entity/Entity.java
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+++ b/src/main/java/org/bukkit/entity/Entity.java
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@@ -931,5 +931,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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@Deprecated
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@NotNull Set<Player> getTrackedPlayers();
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+
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+ /**
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+ * Spawns the entity in the world at the given {@link Location} with the default spawn reason.
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+ * <p>
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+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
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+ * <p>
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+ * Also, this method will fire the same events as a normal entity spawn.
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+ *
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+ * @param location The location to spawn the entity at.
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+ * @return Whether the entity was successfully spawned.
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+ */
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+ public default boolean spawnAt(@NotNull Location location) {
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+ return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
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+ }
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+
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+ /**
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+ * Spawns the entity in the world at the given {@link Location} with the reason given.
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+ * <p>
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+ * This will not spawn the entity if the entity is already spawned or has previously been despawned.
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+ * <p>
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+ * Also, this method will fire the same events as a normal entity spawn.
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+ *
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+ * @param location The location to spawn the entity at.
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+ * @param reason The reason for the entity being spawned.
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+ * @return Whether the entity was successfully spawned.
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+ */
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+ public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
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// Paper end
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}
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