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Paper/patches/api/0226-More-lightning-API.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <nassim@njahnke.dev>
Date: Sun, 26 Jul 2020 14:44:16 +0200
Subject: [PATCH] More lightning API
diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
index 5afeb2f6c82e8f752229462c2d7846f6ae7a4b44..924ee7fcc3f87eb8553ef473a7d9671f0f469dd1 100644
--- a/src/main/java/org/bukkit/entity/LightningStrike.java
+++ b/src/main/java/org/bukkit/entity/LightningStrike.java
@@ -22,7 +22,9 @@ public interface LightningStrike extends Entity {
* removed. By default this value is between 1 and 3.
*
* @return the flashes
+ * @deprecated use {@link #getFlashCount()}
*/
+ @Deprecated // Paper
public int getFlashes();
/**
@@ -31,7 +33,9 @@ public interface LightningStrike extends Entity {
* has reduced below 0.
*
* @param flashes the flashes
+ * @deprecated use {@link #setFlashCount(int)}
*/
+ @Deprecated // Paper
public void setFlashes(int flashes);
/**
@@ -110,4 +114,42 @@ public interface LightningStrike extends Entity {
@Deprecated // Paper
Spigot spigot();
// Spigot end
+
+ // Paper start
+ /**
+ * Returns the amount of flash iterations that will be done before the lightning dies.
+ *
+ * @see #getLifeTicks() for how long the current flash will last
+ * @return amount of flashes that will be shown before the lightning dies
+ */
+ int getFlashCount();
+
+ /**
+ * Sets the amount of life iterations that will be done before the lightning dies.
+ * Default number of flashes on creation is between 1-3.
+ *
+ * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
+ */
+ void setFlashCount(int flashes);
+
+ /**
+ * Returns the potential entity that caused this lightning strike to spawn in the world.
+ * <p>
+ * As of implementing this method, only {@link Player}s are capable of causing a lightning strike, however as this
+ * might change in future minecraft releases, this method does not guarantee a player as the cause of a lightning.
+ * Consumers of this method should hence validate whether or not the entity is a player if they want to use player
+ * specific methods through an {@code instanceOf} check.
+ * </p>
+ * <p>
+ * A player is, as of implementing this method, responsible for a lightning, and will hence be returned here as
+ * a cause, if they channeled a {@link Trident} to summon it or were explicitly defined as the cause of this
+ * lightning through {@link #setCausingPlayer(Player)}.
+ * </p>
+ *
+ * @return the entity that caused this lightning or null if the lightning was not caused by a entity (e.g. normal
+ * weather)
+ */
+ @org.jetbrains.annotations.Nullable
+ Entity getCausingEntity();
+ // Paper end
}