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a774fbaca8
* feat: Entity#teleportAsync method with TeleportFlags * use method-local class --------- Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
531 Zeilen
24 KiB
Diff
531 Zeilen
24 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 29 Feb 2016 17:43:33 -0600
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Subject: [PATCH] Async Chunks API
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Adds API's to load or generate chunks asynchronously.
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Also adds utility methods to Entity to teleport asynchronously.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 8bef6168caf0932a5a64cf69eb7988fa3191b13a..ab183821b93dcfed1e881b481f0a3166f465ecfb 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -950,6 +950,472 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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}
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// Paper end - additional getNearbyEntities API
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+ // Paper start - async chunks API
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+ /**
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+ * This is the Legacy API before Java 8 was supported. Java 8 Consumer is provided,
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+ * as well as future support
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+ *
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+ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
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+ * to request a {@link Chunk} to be loaded, with this callback receiving
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+ * the chunk when it is finished.
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+ *
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+ * This callback will be executed on synchronously on the main thread.
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+ *
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+ * Timing and order this callback is fired is intentionally not defined and
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+ * and subject to change.
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+ *
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+ * @deprecated Use either the Future or the Consumer based methods
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+ */
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+ @Deprecated
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+ public static interface ChunkLoadCallback extends java.util.function.Consumer<Chunk> {
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+ public void onLoad(@NotNull Chunk chunk);
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+
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+ // backwards compat to old api
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+ @Override
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+ default void accept(@NotNull Chunk chunk) {
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+ onLoad(chunk);
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+ }
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link ChunkLoadCallback} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @deprecated Use either the Future or the Consumer based methods
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+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ @Deprecated
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+ public default void getChunkAtAsync(int x, int z, @NotNull ChunkLoadCallback cb) {
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+ getChunkAtAsync(x, z, true).thenAccept(cb::onLoad).exceptionally((ex) -> {
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+ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex);
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+ return null;
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+ });
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link ChunkLoadCallback} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @deprecated Use either the Future or the Consumer based methods
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+ * @param loc Location of the chunk
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ @Deprecated
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+ public default void getChunkAtAsync(@NotNull Location loc, @NotNull ChunkLoadCallback cb) {
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+ getChunkAtAsync(loc, true).thenAccept(cb::onLoad).exceptionally((ex) -> {
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+ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex);
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+ return null;
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+ });
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+ }
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+
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+ /**
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+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link ChunkLoadCallback} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @deprecated Use either the Future or the Consumer based methods
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+ * @param block Block to get the containing chunk from
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ @Deprecated
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+ public default void getChunkAtAsync(@NotNull Block block, @NotNull ChunkLoadCallback cb) {
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+ getChunkAtAsync(block, true).thenAccept(cb::onLoad).exceptionally((ex) -> {
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+ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex);
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+ return null;
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+ });
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link java.util.function.Consumer} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ default void getChunkAtAsync(final int x, final int z, final @NotNull Consumer<? super Chunk> cb) {
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+ this.getChunkAtAsync(x, z, true).thenAccept(cb).exceptionally((ex) -> {
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+ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex);
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+ return null;
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+ });
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link java.util.function.Consumer} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param gen Should we generate a chunk if it doesn't exist or not
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ default void getChunkAtAsync(final int x, final int z, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
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+ this.getChunkAtAsync(x, z, gen).thenAccept(cb).exceptionally((ex) -> {
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+ Bukkit.getLogger().log(java.util.logging.Level.WARNING, "Exception in chunk load callback", ex);
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+ return null;
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+ });
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link java.util.function.Consumer} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param loc Location of the chunk
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ default void getChunkAtAsync(final @NotNull Location loc, final @NotNull Consumer<? super Chunk> cb) {
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+ this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true, cb);
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link java.util.function.Consumer} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param loc Location of the chunk
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+ * @param gen Should the chunk generate if it doesn't exist
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ default void getChunkAtAsync(final @NotNull Location loc, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
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+ this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen, cb);
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+ }
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+
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+ /**
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+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link java.util.function.Consumer} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param block Block to get the containing chunk from
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ default void getChunkAtAsync(final @NotNull Block block, final @NotNull Consumer<? super Chunk> cb) {
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+ this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, cb);
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+ }
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+
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+ /**
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+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The {@link java.util.function.Consumer} will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param block Block to get the containing chunk from
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+ * @param gen Should the chunk generate if it doesn't exist
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+ * @param cb Callback to receive the chunk when it is loaded.
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+ * will be executed synchronously
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+ */
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+ default void getChunkAtAsync(final @NotNull Block block, final boolean gen, final @NotNull Consumer<? super Chunk> cb) {
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+ this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, cb);
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The future will always be executed synchronously
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+ * on the main Server Thread.
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+ * @param loc Location to load the corresponding chunk from
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+ * @return Future that will resolve when the chunk is loaded
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+ */
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+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Location loc) {
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+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true);
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The future will always be executed synchronously
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+ * on the main Server Thread.
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+ * @param loc Location to load the corresponding chunk from
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+ * @param gen Should the chunk generate if it doesn't exist
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+ * @return Future that will resolve when the chunk is loaded
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+ */
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+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Location loc, final boolean gen) {
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+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen);
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The future will always be executed synchronously
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+ * on the main Server Thread.
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+ * @param block Block to load the corresponding chunk from
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+ * @return Future that will resolve when the chunk is loaded
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+ */
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+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Block block) {
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+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true);
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
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+ * and will return the chunk to the callback at a later time.
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+ *
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+ * You should use this method if you need a chunk but do not need it
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+ * immediately, and you wish to let the server control the speed
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+ * of chunk loads, keeping performance in mind.
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+ *
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+ * The future will always be executed synchronously
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+ * on the main Server Thread.
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+ * @param block Block to load the corresponding chunk from
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+ * @param gen Should the chunk generate if it doesn't exist
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+ * @return Future that will resolve when the chunk is loaded
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+ */
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+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final @NotNull Block block, final boolean gen) {
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+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen);
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+ }
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+
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+ /**
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+ * Requests a {@link Chunk} to be loaded at the given coordinates
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+ *
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+ * This method makes no guarantee on how fast the chunk will load,
|
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+ * and will return the chunk to the callback at a later time.
|
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+ *
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+ * You should use this method if you need a chunk but do not need it
|
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+ * immediately, and you wish to let the server control the speed
|
|
+ * of chunk loads, keeping performance in mind.
|
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+ *
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+ * The future will always be executed synchronously
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+ * on the main Server Thread.
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+ *
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+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
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+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
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+ * @return Future that will resolve when the chunk is loaded
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+ */
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+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final int x, final int z) {
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+ return this.getChunkAtAsync(x, z, true);
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+ }
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+
|
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+ /**
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|
+ * Requests a {@link Chunk} to be loaded at the given coordinates
|
|
+ *
|
|
+ * This method makes no guarantee on how fast the chunk will load,
|
|
+ * and will return the chunk to the callback at a later time.
|
|
+ *
|
|
+ * You should use this method if you need a chunk but do not need it
|
|
+ * immediately, and you wish to let the server control the speed
|
|
+ * of chunk loads, keeping performance in mind.
|
|
+ *
|
|
+ * The future will always be executed synchronously
|
|
+ * on the main Server Thread.
|
|
+ *
|
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+ * @param x Chunk X-coordinate of the chunk - floor(world coordinate / 16)
|
|
+ * @param z Chunk Z-coordinate of the chunk - floor(world coordinate / 16)
|
|
+ * @param gen Should we generate a chunk if it doesn't exist or not
|
|
+ * @return Future that will resolve when the chunk is loaded
|
|
+ */
|
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+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsync(final int x, final int z, final boolean gen) {
|
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+ return this.getChunkAtAsync(x, z, gen, false);
|
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+ }
|
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+
|
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+ /**
|
|
+ * Requests a {@link Chunk} to be loaded at the given coordinates
|
|
+ *
|
|
+ * This method makes no guarantee on how fast the chunk will load,
|
|
+ * and will return the chunk to the callback at a later time.
|
|
+ *
|
|
+ * You should use this method if you need a chunk but do not need it
|
|
+ * immediately, and you wish to let the server control the speed
|
|
+ * of chunk loads, keeping performance in mind.
|
|
+ *
|
|
+ * The future will always be executed synchronously
|
|
+ * on the main Server Thread.
|
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+ * @param loc Location to load the corresponding chunk from
|
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+ * @return Future that will resolve when the chunk is loaded
|
|
+ */
|
|
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Location loc) {
|
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+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, true, true);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Requests a {@link Chunk} to be loaded at the given coordinates
|
|
+ *
|
|
+ * This method makes no guarantee on how fast the chunk will load,
|
|
+ * and will return the chunk to the callback at a later time.
|
|
+ *
|
|
+ * You should use this method if you need a chunk but do not need it
|
|
+ * immediately, and you wish to let the server control the speed
|
|
+ * of chunk loads, keeping performance in mind.
|
|
+ *
|
|
+ * The future will always be executed synchronously
|
|
+ * on the main Server Thread.
|
|
+ * @param loc Location to load the corresponding chunk from
|
|
+ * @param gen Should the chunk generate if it doesn't exist
|
|
+ * @return Future that will resolve when the chunk is loaded
|
|
+ */
|
|
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Location loc, final boolean gen) {
|
|
+ return this.getChunkAtAsync((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4, gen, true);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Requests a {@link Chunk} to be loaded at the given coordinates
|
|
+ *
|
|
+ * This method makes no guarantee on how fast the chunk will load,
|
|
+ * and will return the chunk to the callback at a later time.
|
|
+ *
|
|
+ * You should use this method if you need a chunk but do not need it
|
|
+ * immediately, and you wish to let the server control the speed
|
|
+ * of chunk loads, keeping performance in mind.
|
|
+ *
|
|
+ * The future will always be executed synchronously
|
|
+ * on the main Server Thread.
|
|
+ * @param block Block to load the corresponding chunk from
|
|
+ * @return Future that will resolve when the chunk is loaded
|
|
+ */
|
|
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Block block) {
|
|
+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, true, true);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Requests a {@link Chunk} to be loaded at the given coordinates
|
|
+ *
|
|
+ * This method makes no guarantee on how fast the chunk will load,
|
|
+ * and will return the chunk to the callback at a later time.
|
|
+ *
|
|
+ * You should use this method if you need a chunk but do not need it
|
|
+ * immediately, and you wish to let the server control the speed
|
|
+ * of chunk loads, keeping performance in mind.
|
|
+ *
|
|
+ * The future will always be executed synchronously
|
|
+ * on the main Server Thread.
|
|
+ * @param block Block to load the corresponding chunk from
|
|
+ * @param gen Should the chunk generate if it doesn't exist
|
|
+ * @return Future that will resolve when the chunk is loaded
|
|
+ */
|
|
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final @NotNull Block block, final boolean gen) {
|
|
+ return this.getChunkAtAsync(block.getX() >> 4, block.getZ() >> 4, gen, true);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Requests a {@link Chunk} to be loaded at the given coordinates
|
|
+ *
|
|
+ * This method makes no guarantee on how fast the chunk will load,
|
|
+ * and will return the chunk to the callback at a later time.
|
|
+ *
|
|
+ * You should use this method if you need a chunk but do not need it
|
|
+ * immediately, and you wish to let the server control the speed
|
|
+ * of chunk loads, keeping performance in mind.
|
|
+ *
|
|
+ * The future will always be executed synchronously
|
|
+ * on the main Server Thread.
|
|
+ *
|
|
+ * @param x X Coord
|
|
+ * @param z Z Coord
|
|
+ * @return Future that will resolve when the chunk is loaded
|
|
+ */
|
|
+ default @NotNull java.util.concurrent.CompletableFuture<Chunk> getChunkAtAsyncUrgently(final int x, final int z) {
|
|
+ return this.getChunkAtAsync(x, z, true, true);
|
|
+ }
|
|
+
|
|
+ java.util.concurrent.@NotNull CompletableFuture<Chunk> getChunkAtAsync(int x, int z, boolean gen, boolean urgent);
|
|
+ // Paper end - async chunks API
|
|
+
|
|
/**
|
|
* Get a list of all players in this World
|
|
*
|
|
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
|
|
index 57a1d07d0430019fd38c72b9f58c7145927ecd02..8a7a4a8cf5f0b88664859cd43b0b01e6d261715d 100644
|
|
--- a/src/main/java/org/bukkit/entity/Entity.java
|
|
+++ b/src/main/java/org/bukkit/entity/Entity.java
|
|
@@ -168,6 +168,39 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
|
|
*/
|
|
public boolean teleport(@NotNull Entity destination, @NotNull TeleportCause cause);
|
|
|
|
+ // Paper start
|
|
+ /**
|
|
+ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
|
|
+ * @param loc Location to teleport to
|
|
+ * @return A future that will be completed with the result of the teleport
|
|
+ */
|
|
+ default java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(final @NotNull Location loc) {
|
|
+ return this.teleportAsync(loc, TeleportCause.PLUGIN);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
|
|
+ * @param loc Location to teleport to
|
|
+ * @param cause Reason for teleport
|
|
+ * @return A future that will be completed with the result of the teleport
|
|
+ */
|
|
+ default java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(final @NotNull Location loc, final @NotNull TeleportCause cause) {
|
|
+ final class Holder {
|
|
+ static final io.papermc.paper.entity.TeleportFlag[] EMPTY_FLAGS = new io.papermc.paper.entity.TeleportFlag[0];
|
|
+ }
|
|
+ return this.teleportAsync(loc, cause, Holder.EMPTY_FLAGS);
|
|
+ }
|
|
+
|
|
+ /**
|
|
+ * Loads/Generates(in 1.13+) the Chunk asynchronously, and then teleports the entity when the chunk is ready.
|
|
+ * @param loc Location to teleport to
|
|
+ * @param cause Reason for teleport
|
|
+ * @param teleportFlags Flags to be used in this teleportation
|
|
+ * @return A future that will be completed with the result of the teleport
|
|
+ */
|
|
+ java.util.concurrent.@NotNull CompletableFuture<Boolean> teleportAsync(@NotNull Location loc, @NotNull TeleportCause cause, @NotNull io.papermc.paper.entity.TeleportFlag @NotNull... teleportFlags);
|
|
+ // Paper end
|
|
+
|
|
/**
|
|
* Returns a list of entities within a bounding box centered around this
|
|
* entity
|