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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 02:50:09 +01:00
6d41af029c
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 3e2858f6 SPIGOT-4352: MoistureChangeEvent 5466e281 Add BlockDispenseArmorEvent CraftBukkit Changes:3123a069
SPIGOT-4352: MoistureChangeEvent226db0ea
Add BlockDispenseArmorEventcd367fa4
Fix bad thread safety in ChunkRegionLoader3f5ca5f2
SPIGOT-4355: Improve cancelling VehicleEnterEvent Spigot Changes: 145a37ae Rebuild patches 3f2423cc Rebuild patches
52 Zeilen
2.4 KiB
Diff
52 Zeilen
2.4 KiB
Diff
From 0aa57bc0915718eae312b2f975f65795fae8a1c1 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 Jun 2018 20:04:42 -0400
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Subject: [PATCH] Properly remove entities on dimension teleport
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To teleport an entity between dimensions, the server makes a copy
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and puts the copy in the new location, and marks the old one dead.
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If this method got called for the same world in the same tick,
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the entity would not have been removed from the UUID map, and the
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world readd would fail.
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This can be triggered even with a plugin if the entity is teleported
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twice in the same tick, from world A to B, then back from B to A.
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The re-add to A will fail to add the entity to the world. It will
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actually be there, but it will not be visible on the client until
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the server is restarted to re-try the add to world process again.
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This bug was unlikely to be seen by many due to the double teleport
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requirement, but plugins (such as my own) use this method to
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trigger a "reload" of the entity on the client.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index bc768e6a7f..a0eacf34d0 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2591,7 +2591,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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// CraftBukkit end */
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- this.world.kill(this);
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+ this.world.removeEntity(this); // Paper - Fully remove entity, can't have dupes in the UUID map
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this.dead = false;
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this.world.methodProfiler.a("reposition");
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/* CraftBukkit start - Handled in calculateTarget
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index d6e330d345..3b3ace52b0 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1020,6 +1020,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
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}
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protected void c(Entity entity) {
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+ if (!this.entitiesByUUID.containsKey(entity.getUniqueID()) && !entity.valid) return; // Paper - Already removed, dont fire twice - this looks like it can happen even without our changes
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super.c(entity);
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this.entitiesById.d(entity.getId());
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this.entitiesByUUID.remove(entity.getUniqueID());
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--
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2.18.0
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