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synchronisiert 2024-12-16 03:20:07 +01:00
d95ac585d4
EntityHangings make a somewhat extensive calculation ever 100 ticks to check if they should die (obstruction etc). This patch makes this magic number configurable, allowing server owners to pick how often they want EntityHangings (e.g. ItemFrames) to tick. Higher values may provide a performance boost for Hanging-heavy servers. |
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0001-POM-changes.patch | ||
0002-Add-float-methods-to-configs.patch | ||
0003-Stop-using-spigot-s-website-for-timings.patch | ||
0004-Player-affects-spawning-API.patch |