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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 19:10:09 +01:00
Paper/patches/server/0204-Configurable-Alternative-LootPool-Luck-Formula.patch
Nassim Jahnke c0936a71bd
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#9440)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01aa02eb PR-858: Add LivingEntity#playHurtAnimation()
9421320f PR-884: Refinements to new ban API for improved compatibility and correctness
37a60b45 SPIGOT-6455, SPIGOT-7030, PR-750: Improve ban API
4eeb174b All smithing inventories are now the new smithing inventory
f2bb168e PR-880: Add methods to get/set FallingBlock CancelDrop
e7a807fa PR-879: Add Player#sendHealthUpdate()
692b8e96 SPIGOT-7370: Remove float value conversion in plugin.yml
2d033390 SPIGOT-7403: Add direct API for waxed signs
16a08373 PR-876: Add missing Raider API and 'no action ticks'

CraftBukkit Changes:
b60a95c8c PR-1189: Add LivingEntity#playHurtAnimation()
95c335c63 PR-1226: Fix VehicleEnterEvent not being called for certain entities
0a0fc3bee PR-1227: Refinements to new ban API for improved compatibility and correctness
0d0b1e5dc Revert bad change to PathfinderGoalSit causing all cats to sit
648196070 SPIGOT-6455, SPIGOT-7030, PR-1054: Improve ban API
31fe848d6 All smithing inventories are now the new smithing inventory
9a919a143 SPIGOT-7416: SmithItemEvent not firing in Smithing Table
9f64f0d22 PR-1221: Add methods to get/set FallingBlock CancelDrop
3be9ac171 PR-1220: Add Player#sendHealthUpdate()
c1279f775 PR-1209: Clean up various patches
c432e4397 Fix Raider#setCelebrating() implementation
504d96665 SPIGOT-7403: Add direct API for waxed signs
c68c1f1b3 PR-1216: Add missing Raider API and 'no action ticks'
85b89c3dd Increase outdated build delay

Spigot Changes:
9ebce8af Rebuild patches
64b565e6 Rebuild patches
2023-07-04 10:22:56 +02:00

79 Zeilen
3.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 15 Jun 2018 00:30:32 -0400
Subject: [PATCH] Configurable Alternative LootPool Luck Formula
Rewrites the Vanilla luck application formula so that luck can be
applied to items that do not have any quality defined.
See: https://luckformula.emc.gs for data and details
-----------
The rough summary is:
My goal was that in a pool, when luck was applied, the pool
rebalances so the percentages for bigger items is
lowered and smaller items is boosted.
Do this by boosting and then reducing the weight value,
so that larger numbers are penalized more than smaller numbers.
resulting in a larger reduction of entries for more common
items than the reduction on small weights,
giving smaller weights more of a chance
-----------
This work kind of obsoletes quality, but quality would be useful
for 2 items with same weight that you want luck to impact
in varying directions.
Fishing still falls into that as the weights are closer, so luck
will invalidate junk more.
This change will result in some major changes to fishing formulas.
-----------
I would love to see this change in Vanilla, so Mojang please pull :)
diff --git a/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java b/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
index 710a66e9aafe8bd622f9f37789c281aba98d030e..d125b5a470be0f4c56c2c1f229fc5c83fc4d2f3b 100644
--- a/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
+++ b/src/main/java/net/minecraft/world/level/storage/loot/entries/LootPoolSingletonContainer.java
@@ -113,9 +113,35 @@ public abstract class LootPoolSingletonContainer extends LootPoolEntryContainer
protected abstract class EntryBase implements LootPoolEntry {
@Override
public int getWeight(float luck) {
- return Math.max(Mth.floor((float)LootPoolSingletonContainer.this.weight + (float)LootPoolSingletonContainer.this.quality * luck), 0);
+ // Paper start - Offer an alternative loot formula to refactor how luck bonus applies
+ // SEE: https://luckformula.emc.gs for details and data
+ if (LootPoolSingletonContainer.this.lastLuck != null && LootPoolSingletonContainer.this.lastLuck == luck) {
+ return lastWeight;
+ }
+ // This is vanilla
+ float qualityModifer = (float) LootPoolSingletonContainer.this.quality * luck;
+ double baseWeight = (LootPoolSingletonContainer.this.weight + qualityModifer);
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.useAlternativeLuckFormula) {
+ // Random boost to avoid losing precision in the final int cast on return
+ final int weightBoost = 100;
+ baseWeight *= weightBoost;
+ // If we have vanilla 1, bump that down to 0 so nothing is is impacted
+ // vanilla 3 = 300, 200 basis = impact 2%
+ // =($B2*(($B2-100)/100/100))
+ double impacted = baseWeight * ((baseWeight - weightBoost) / weightBoost / 100);
+ // =($B$7/100)
+ float luckModifier = Math.min(100, luck * 10) / 100;
+ // =B2 - (C2 *($B$7/100))
+ baseWeight = Math.ceil(baseWeight - (impacted * luckModifier));
+ }
+ LootPoolSingletonContainer.this.lastLuck = luck;
+ LootPoolSingletonContainer.this.lastWeight = (int) Math.max(Math.floor(baseWeight), 0);
+ return lastWeight;
}
}
+ private Float lastLuck = null;
+ private int lastWeight = 0;
+ // Paper end
@FunctionalInterface
protected interface EntryConstructor {