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Paper/Spigot-Server-Patches/0096-Don-t-spam-reload-spawn-chunks-in-nether-end.patch
Aikar 30785b9132
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
94b8708a SPIGOT-4373: Item display colours are white by default
61668436 SPIGOT-4378: Fix mistakenly included code
2018-09-15 19:13:40 -04:00

43 Zeilen
1.8 KiB
Diff

From 84cabace57b32008571dee8b4b884825b446f045 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 5 Apr 2016 19:42:22 -0400
Subject: [PATCH] Don't spam reload spawn chunks in nether/end
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 389ef2aa9d..bace4bff75 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -2871,6 +2871,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
return this.K;
}
+ public boolean isSpawnChunk(int i, int j) { return e(i, j); } // Paper - OBFHELPER
public boolean e(int i, int j) {
BlockPosition blockposition = this.getSpawn();
int k = i * 16 + 8 - blockposition.getX();
@@ -2887,6 +2888,7 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
return (LongSet) (forcedchunk != null ? LongSets.unmodifiable(forcedchunk.a()) : LongSets.EMPTY_SET);
}
+ public boolean isForcedChunk(int i, int j) { return f(i, j); } // Paper - OBFHELPER
public boolean f(int i, int j) {
ForcedChunk forcedchunk = (ForcedChunk) this.a(this.worldProvider.getDimensionManager(), ForcedChunk::new, "chunks");
diff --git a/src/main/java/net/minecraft/server/WorldProvider.java b/src/main/java/net/minecraft/server/WorldProvider.java
index 517b1e7124..0e654ebf70 100644
--- a/src/main/java/net/minecraft/server/WorldProvider.java
+++ b/src/main/java/net/minecraft/server/WorldProvider.java
@@ -72,7 +72,7 @@ public abstract class WorldProvider {
}
public boolean a(int i, int j) {
- return !this.b.f(i, j);
+ return !this.b.isSpawnChunk(i, j) && !this.b.isForcedChunk(i, j); // Paper - Use spawn chunks check for all worlds
}
protected abstract void m();
--
2.19.0