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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 02:50:09 +01:00
Paper/patches/api/0300-Add-PlayerSetSpawnEvent.patch
Jake Potrebic ac554ad46d
Updated Upstream (Bukkit/CraftBukkit) ()
Updated Upstream (Bukkit/CraftBukkit)

Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fa99e752 PR-1007: Add ItemMeta#getAsComponentString()
94a91782 Fix copy-pasted BlockType.Typed documentation
9b34ac8c Largely restore deprecated PotionData API
51a6449b PR-1008: Deprecate ITEMS_TOOLS, removed in 1.20.5
702d15fe Fix Javadoc reference
42f6cdf4 PR-919: Add internal ItemType and BlockType, delegate Material methods to them
237bb37b SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent
035ea146 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it
8c7880fb PR-1004: Improve field rename handling and centralize conversion between bukkit and string more
87c90e93 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent

CraftBukkit Changes:
4af0f22e8 SPIGOT-7664: Item meta should prevail over block states
c2ccc46ec SPIGOT-7666: Fix access to llama and horse special slot
124ac66d7 SPIGOT-7665: Fix ThrownPotion#getEffects() implementation only bringing custom effects
66f1f439a Restore null page behaviour of signed books even though not strictly allowed by API
6118e5398 Fix regression listening to minecraft:brand custom payloads
c1a26b366 Fix unnecessary and potential not thread-safe chat visibility check
12360a7ec Remove unused imports
147b098b4 PR-1397: Add ItemMeta#getAsComponentString()
428aefe0e Largely restore deprecated PotionData API
afe5b5ee9 PR-1275: Add internal ItemType and BlockType, delegate Material methods to them
8afeafa7d SPIGOT-1166, SPIGOT-7647: Expose Damager BlockState in EntityDamageByBlockEvent
4e7d749d4 SPIGOT-6993: Allow #setVelocity to change the speed of a fireball and add a note to #setDirection about it
441880757 Support both entity_data and bucket_entity_data on axolotl/fish buckets
0e22fdd1e Fix custom direct BlockState being not correctly set in DamageSource
f2182ed47 SPIGOT-7659: TropicalFishBucketMeta should use BUCKET_ENTITY_DATA
2a6207fe1 PR-1393: Improve field rename handling and centralize conversion between bukkit and string more
c024a5039 SPIGOT-7650: Add DamageSource for EntityDeathEvent and PlayerDeathEvent
741b84480 PR-1390: Improve internal handling of damage sources
0364df4e1 SPIGOT-7657: Error when loading angry entities
2024-05-11 23:48:37 +02:00

206 Zeilen
6.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 19 May 2021 18:58:24 -0700
Subject: [PATCH] Add PlayerSetSpawnEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..6a823008deaf26f751e598bc967f19c15525acce
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
@@ -0,0 +1,178 @@
+package com.destroystokyo.paper.event.player;
+
+import net.kyori.adventure.text.Component;
+import org.bukkit.Location;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.player.PlayerEvent;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a player's spawn is set, either by themselves or otherwise.
+ * <br>
+ * Cancelling this event will prevent the spawn from being set.
+ */
+public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ private final Cause cause;
+ private Location location;
+ private boolean forced;
+ private boolean notifyPlayer;
+ private Component notification;
+
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerSetSpawnEvent(@NotNull Player player, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
+ super(player);
+ this.cause = cause;
+ this.location = location;
+ this.forced = forced;
+ this.notifyPlayer = notifyPlayer;
+ this.notification = notification;
+ }
+
+ /**
+ * Gets the cause of this event.
+ *
+ * @return the cause
+ */
+ @NotNull
+ public Cause getCause() {
+ return this.cause;
+ }
+
+ /**
+ * Gets the location that the spawn is set to. The yaw
+ * of this location is the spawn angle. Mutating this location
+ * will change the resulting spawn point of the player. Use
+ * {@link Location#clone()} to get a copy of this location.
+ *
+ * @return the spawn location, or {@code null} if removing the location
+ */
+ @Nullable
+ public Location getLocation() {
+ return this.location;
+ }
+
+ /**
+ * Sets the location to be set as the spawn location. The yaw
+ * of this location is the spawn angle.
+ *
+ * @param location the spawn location, or {@code null} to remove the spawn location
+ */
+ public void setLocation(@Nullable Location location) {
+ this.location = location;
+ }
+
+ /**
+ * Gets if this is a force spawn location
+ *
+ * @return {@code true} if forced
+ */
+ public boolean isForced() {
+ return this.forced;
+ }
+
+ /**
+ * Sets if this is a forced spawn location
+ *
+ * @param forced {@code true} to force
+ */
+ public void setForced(boolean forced) {
+ this.forced = forced;
+ }
+
+ /**
+ * Gets if this action will notify the player their spawn
+ * has been set.
+ *
+ * @return {@code true} to notify
+ */
+ public boolean willNotifyPlayer() {
+ return this.notifyPlayer;
+ }
+
+ /**
+ * Sets if this action will notify the player that their spawn
+ * has been set.
+ *
+ * @param notifyPlayer {@code true} to notify
+ */
+ public void setNotifyPlayer(boolean notifyPlayer) {
+ this.notifyPlayer = notifyPlayer;
+ }
+
+ /**
+ * Gets the notification message that will be sent to the player
+ * if {@link #willNotifyPlayer()} returns true.
+ *
+ * @return {@code null} if no notification
+ */
+ @Nullable
+ public Component getNotification() {
+ return this.notification;
+ }
+
+ /**
+ * Sets the notification message that will be sent to the player.
+ *
+ * @param notification {@code null} to send no message
+ */
+ public void setNotification(@Nullable Component notification) {
+ this.notification = notification;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return this.cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @Override
+ public @NotNull HandlerList getHandlers() {
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return HANDLER_LIST;
+ }
+
+ public enum Cause {
+ /**
+ * When a player interacts successfully with a bed.
+ */
+ BED,
+ /**
+ * When a player interacts successfully with a respawn anchor.
+ */
+ RESPAWN_ANCHOR,
+ /**
+ * When a player respawns.
+ */
+ PLAYER_RESPAWN,
+ /**
+ * When the {@code /spawnpoint} command is used on a player.
+ */
+ COMMAND,
+ /**
+ * When a plugin uses {@link Player#setRespawnLocation(Location)} or
+ * {@link Player#setRespawnLocation(Location, boolean)}.
+ */
+ PLUGIN,
+ /**
+ * Fallback cause.
+ */
+ UNKNOWN,
+ }
+}
diff --git a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
index c2884bc20f0040b15dc035f4761d021e7343960d..3ea03540ce2882bbb482d9bd69a015a7fc040bfd 100644
--- a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
+++ b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
@@ -12,8 +12,10 @@ import org.jetbrains.annotations.Nullable;
/**
* This event is fired when the spawn point of the player is changed.
* @apiNote draft API
+ * @deprecated use {@link com.destroystokyo.paper.event.player.PlayerSetSpawnEvent}
*/
@ApiStatus.Experimental
+@Deprecated(forRemoval = true) // Paper
public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();