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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
80 Zeilen
2.3 KiB
Diff
80 Zeilen
2.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Techcable <Techcable@outlook.com>
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Date: Fri, 16 Dec 2016 21:25:39 -0600
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Subject: [PATCH] Add ProjectileCollideEvent
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diff --git a/src/main/java/com/destroystokyo/paper/event/entity/ProjectileCollideEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/ProjectileCollideEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..453663893021768ae21d4980ce17ffba55d9e129
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/entity/ProjectileCollideEvent.java
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@@ -0,0 +1,67 @@
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+package com.destroystokyo.paper.event.entity;
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+
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+import org.bukkit.entity.Entity;
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+import org.bukkit.entity.Projectile;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.entity.EntityEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Called when an projectile collides with an entity
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+ * <p>
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+ * This event is called <b>before</b> {@link org.bukkit.event.entity.EntityDamageByEntityEvent}, and cancelling it will allow the projectile to continue flying
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+ */
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+public class ProjectileCollideEvent extends EntityEvent implements Cancellable {
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+ @NotNull private final Entity collidedWith;
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+
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+ /**
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+ * Get the entity the projectile collided with
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+ *
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+ * @return the entity collided with
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+ */
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+ @NotNull
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+ public Entity getCollidedWith() {
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+ return collidedWith;
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+ }
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+
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+ public ProjectileCollideEvent(@NotNull Projectile what, @NotNull Entity collidedWith) {
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+ super(what);
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+ this.collidedWith = collidedWith;
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+ }
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+
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+ /**
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+ * Get the projectile that collided
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+ *
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+ * @return the projectile that collided
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+ */
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+ @NotNull
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+ public Projectile getEntity() {
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+ return (Projectile) super.getEntity();
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+ }
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+
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+ private static final HandlerList handlerList = new HandlerList();
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlerList;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlerList;
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+ }
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+
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+ private boolean cancelled = false;
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+}
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