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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
21 Zeilen
1.3 KiB
Diff
21 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Sun, 29 Oct 2023 02:36:10 +0100
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Subject: [PATCH] Broadcast take item packets with collector as source
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This fixes players (which can't view the collector) seeing item pickups with themselves as the target.
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index c8c52514777a97b35bd4fb2ac84565f07c8921d7..9a2b874594e2f04f59b7d2be389223604d56219a 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -3720,7 +3720,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
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public void take(Entity item, int count) {
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if (!item.isRemoved() && !this.level().isClientSide && (item instanceof ItemEntity || item instanceof AbstractArrow || item instanceof ExperienceOrb)) {
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- ((ServerLevel) this.level()).getChunkSource().broadcast(item, new ClientboundTakeItemEntityPacket(item.getId(), this.getId(), count));
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+ ((ServerLevel) this.level()).getChunkSource().broadcastAndSend(this, new ClientboundTakeItemEntityPacket(item.getId(), this.getId(), count)); // Paper - broadcast with collector as source
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}
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}
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