Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 11:00:06 +01:00
dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
33 Zeilen
1.9 KiB
Diff
33 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
|
|
Date: Tue, 12 Jul 2022 18:01:14 +0200
|
|
Subject: [PATCH] Allow trident custom damage
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
|
|
index e45c3a9805d9fac1fabe6d891c817743acd9969e..cb71f468e90f076caf2c0dcc5f2ba2745c737c22 100644
|
|
--- a/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
|
|
+++ b/src/main/java/net/minecraft/world/entity/projectile/ThrownTrident.java
|
|
@@ -36,10 +36,12 @@ public class ThrownTrident extends AbstractArrow {
|
|
|
|
public ThrownTrident(EntityType<? extends ThrownTrident> type, Level world) {
|
|
super(type, world);
|
|
+ this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
|
|
}
|
|
|
|
public ThrownTrident(Level world, LivingEntity owner, ItemStack stack) {
|
|
super(EntityType.TRIDENT, owner, world, stack, (ItemStack) null);
|
|
+ this.setBaseDamage(net.minecraft.world.item.TridentItem.BASE_DAMAGE); // Paper - Allow trident custom damage
|
|
this.entityData.set(ThrownTrident.ID_LOYALTY, this.getLoyaltyFromItem(stack));
|
|
this.entityData.set(ThrownTrident.ID_FOIL, stack.hasFoil());
|
|
}
|
|
@@ -129,7 +131,7 @@ public class ThrownTrident extends AbstractArrow {
|
|
@Override
|
|
protected void onHitEntity(EntityHitResult entityHitResult) {
|
|
Entity entity = entityHitResult.getEntity();
|
|
- float f = 8.0F;
|
|
+ float f = (float) this.getBaseDamage(); // Paper - Allow trident custom damage
|
|
Entity entity1 = this.getOwner();
|
|
DamageSource damagesource = this.damageSources().trident(this, (Entity) (entity1 == null ? this : entity1));
|
|
Level world = this.level();
|