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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
64 Zeilen
2.7 KiB
Diff
64 Zeilen
2.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 6 Jul 2020 22:48:48 -0700
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Subject: [PATCH] Manually inline methods in BlockPosition
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diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
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index 73d7b5148e3a92c085b08303589827a6f0ae8d07..12ff8886bb53ca15db745989c25b9bd2f45335e4 100644
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--- a/src/main/java/net/minecraft/core/BlockPos.java
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+++ b/src/main/java/net/minecraft/core/BlockPos.java
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@@ -570,9 +570,9 @@ public class BlockPos extends Vec3i {
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}
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public BlockPos.MutableBlockPos set(int x, int y, int z) {
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- this.setX(x);
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- this.setY(y);
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- this.setZ(z);
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+ this.x = x; // Paper - Perf: Manually inline methods in BlockPosition
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+ this.y = y; // Paper - Perf: Manually inline methods in BlockPosition
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+ this.z = z; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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@@ -637,19 +637,19 @@ public class BlockPos extends Vec3i {
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@Override
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public BlockPos.MutableBlockPos setX(int i) {
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- super.setX(i);
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+ this.x = i; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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@Override
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public BlockPos.MutableBlockPos setY(int i) {
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- super.setY(i);
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+ this.y = i; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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@Override
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public BlockPos.MutableBlockPos setZ(int i) {
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- super.setZ(i);
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+ this.z = i; // Paper - Perf: Manually inline methods in BlockPosition
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return this;
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}
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diff --git a/src/main/java/net/minecraft/core/Vec3i.java b/src/main/java/net/minecraft/core/Vec3i.java
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index df4c9b275752ad97a4efe9380ae0d511ee760695..02367ef1371dde94ff6c4cd40bd32e800d6ccaaf 100644
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--- a/src/main/java/net/minecraft/core/Vec3i.java
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+++ b/src/main/java/net/minecraft/core/Vec3i.java
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@@ -16,9 +16,9 @@ public class Vec3i implements Comparable<Vec3i> {
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vec -> IntStream.of(vec.getX(), vec.getY(), vec.getZ())
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);
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public static final Vec3i ZERO = new Vec3i(0, 0, 0);
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- private int x;
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- private int y;
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- private int z;
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+ protected int x; // Paper - Perf: Manually inline methods in BlockPosition; protected
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+ protected int y; // Paper - Perf: Manually inline methods in BlockPosition; protected
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+ protected int z; // Paper - Perf: Manually inline methods in BlockPosition; protected
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public static Codec<Vec3i> offsetCodec(int maxAbsValue) {
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return CODEC.validate(
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