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https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
5c7081fecc
* Updated Upstream (Bukkit/CraftBukkit) Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 45690fe9 SPIGOT-5047: Correct slot types for 1.14 inventories CraftBukkit Changes:4090d01f
SPIGOT-5047: Correct slot types for 1.14 inventoriese8c08362
SPIGOT-5046: World#getLoadedChunks returning inaccessible cached chunks.d445af3b
SPIGOT-5067: Add item meta for 1.14 spawn eggs * Bring Chunk load checks in-line with spigot As of the last upstream merge spigot now checks ticket level status when returning loaded chunks for a world from api. Now our checks will respect that decision. * Fix spawn ticket levels Vanilla would keep the inner chunks of spawn available for ticking, however my changes made all chunks non-ticking. Resolve by changing ticket levels for spawn chunks inside the border to respect this behavior. * Make World#getChunkIfLoadedImmediately return only entity ticking chunks Mojang appears to be using chunks with level > 33 (non-ticking chunks) as cached chunks and not actually loaded chunks. * Bring all loaded checks in line with spigot Loaded chunks must be at least border chunks, or level <= 33
152 Zeilen
5.2 KiB
Diff
152 Zeilen
5.2 KiB
Diff
From 1bbdf437d44208ea4bd632bfa6503b67d1ddc160 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Mon, 3 Sep 2018 18:13:53 -0500
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Subject: [PATCH] Add ray tracing methods to LivingEntity
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diff --git a/src/main/java/com/destroystokyo/paper/block/TargetBlockInfo.java b/src/main/java/com/destroystokyo/paper/block/TargetBlockInfo.java
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new file mode 100644
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index 000000000..18a96dbb0
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/block/TargetBlockInfo.java
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@@ -0,0 +1,54 @@
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+package com.destroystokyo.paper.block;
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+
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+import org.bukkit.block.Block;
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+import org.bukkit.block.BlockFace;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Represents information about a targeted block
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+ */
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+public class TargetBlockInfo {
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+ private final Block block;
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+ private final BlockFace blockFace;
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+
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+ public TargetBlockInfo(@NotNull Block block, @NotNull BlockFace blockFace) {
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+ this.block = block;
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+ this.blockFace = blockFace;
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+ }
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+
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+ /**
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+ * Get the block that is targeted
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+ *
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+ * @return Targeted block
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+ */
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+ @NotNull
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+ public Block getBlock() {
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+ return block;
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+ }
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+
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+ /**
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+ * Get the targeted BlockFace
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+ *
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+ * @return Targeted blockface
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+ */
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+ @NotNull
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+ public BlockFace getBlockFace() {
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+ return blockFace;
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+ }
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+
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+ /**
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+ * Get the relative Block to the targeted block on the side it is targeted at
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+ *
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+ * @return Block relative to targeted block
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+ */
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+ @NotNull
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+ public Block getRelativeBlock() {
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+ return block.getRelative(blockFace);
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+ }
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+
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+ public enum FluidMode {
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+ NEVER,
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+ SOURCE_ONLY,
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+ ALWAYS
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 6e3284b20..9dc0d4ce3 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -81,6 +81,77 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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@NotNull
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public Block getTargetBlock(@Nullable Set<Material> transparent, int maxDistance);
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+ // Paper start
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+ /**
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+ * Gets the block that the living entity has targeted, ignoring fluids
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+ *
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+ * @param maxDistance this is the maximum distance to scan
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+ * @return block that the living entity has targeted,
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+ * or null if no block is within maxDistance
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+ */
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+ @Nullable
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+ public default Block getTargetBlock(int maxDistance) {
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+ return getTargetBlock(maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode.NEVER);
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+ }
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+
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+ /**
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+ * Gets the block that the living entity has targeted
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+ *
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+ * @param maxDistance this is the maximum distance to scan
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+ * @param fluidMode whether to check fluids or not
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+ * @return block that the living entity has targeted,
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+ * or null if no block is within maxDistance
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+ */
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+ @Nullable
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+ public Block getTargetBlock(int maxDistance, @NotNull com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode);
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+
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+ /**
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+ * Gets the blockface of that block that the living entity has targeted, ignoring fluids
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+ *
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+ * @param maxDistance this is the maximum distance to scan
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+ * @return blockface of the block that the living entity has targeted,
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+ * or null if no block is targeted
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+ */
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+ @Nullable
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+ public default org.bukkit.block.BlockFace getTargetBlockFace(int maxDistance) {
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+ return getTargetBlockFace(maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode.NEVER);
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+ }
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+
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+ /**
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+ * Gets the blockface of that block that the living entity has targeted
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+ *
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+ * @param maxDistance this is the maximum distance to scan
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+ * @param fluidMode whether to check fluids or not
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+ * @return blockface of the block that the living entity has targeted,
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+ * or null if no block is targeted
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+ */
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+ @Nullable
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+ public org.bukkit.block.BlockFace getTargetBlockFace(int maxDistance, @NotNull com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode);
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+
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+ /**
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+ * Gets information about the block the living entity has targeted, ignoring fluids
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+ *
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+ * @param maxDistance this is the maximum distance to scan
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+ * @return TargetBlockInfo about the block the living entity has targeted,
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+ * or null if no block is targeted
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+ */
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+ @Nullable
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+ public default com.destroystokyo.paper.block.TargetBlockInfo getTargetBlockInfo(int maxDistance) {
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+ return getTargetBlockInfo(maxDistance, com.destroystokyo.paper.block.TargetBlockInfo.FluidMode.NEVER);
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+ }
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+
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+ /**
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+ * Gets information about the block the living entity has targeted
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+ *
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+ * @param maxDistance this is the maximum distance to scan
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+ * @param fluidMode whether to check fluids or not
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+ * @return TargetBlockInfo about the block the living entity has targeted,
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+ * or null if no block is targeted
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+ */
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+ @Nullable
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+ public com.destroystokyo.paper.block.TargetBlockInfo getTargetBlockInfo(int maxDistance, @NotNull com.destroystokyo.paper.block.TargetBlockInfo.FluidMode fluidMode);
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+ // Paper end
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+
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/**
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* Gets the last two blocks along the living entity's line of sight.
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* <p>
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--
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2.21.0
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